47 Commits (aca06e898afdd89eff2f2cda540b192e90157cdf)

Author SHA1 Message Date
staphen 390d7600a3 Fix debug command for talking to towners 1 year ago
obligaron ee42d2ab66 Add missiles to tile data debug command 1 year ago
Gleb Mazovetskiy 32f9cc9ad9 Lua: Add basic APIs for walking to a towner 1 year ago
Gleb Mazovetskiy ee16071761 Untangle pathfinding dependencies 1 year ago
Gleb Mazovetskiy 88a9a0656d Move option change handlers out of `options.cpp` 1 year ago
Gleb Mazovetskiy d94bc424df `sgOptions` -> `GetOptions()` 1 year ago
Gleb Mazovetskiy 736a69ce8d Lua: Add i18n module 1 year ago
Gleb Mazovetskiy 4b38771263 Lua render: add screen_width/height() 1 year ago
Gleb Mazovetskiy c31836eab8 Split up `engine.{h,cpp}` 1 year ago
Gleb Mazovetskiy a49b1f2d58 Extract Is{Any,None}Of out of engine.hpp 1 year ago
staphen 4931cc6386 Lua mod ini file configuration 1 year ago
Eric Robinson f1d48d7124
Debug: Insivible (#7543) 1 year ago
Gleb Mazovetskiy 7b0558146e Async load: Handle errors 1 year ago
staphen fade1d0b22 Fix error in Lua require() function 1 year ago
Gleb Mazovetskiy 8c39edfe7e Add `dev.display.tileData('microTiles')` 1 year ago
obligaron ca16398147 Move DebugSpawn(Unique)Item to lua dev moduls and make necessary functions public 2 years ago
qndel 8e57785755 change log type on missing optional lua assets from error to info 2 years ago
Gleb Mazovetskiy 624afafe58 Extract Crawl to a library 2 years ago
Gleb Mazovetskiy e9c29fa806 Switch to ankerl::unordered_dense 2 years ago
staphen 22150018ae Don't dereference nullopt in DebugCmdLevelUp() 2 years ago
staphen 3c5b298391 Capture the level seed and use it to skip failed dungeon layouts 2 years ago
staphen 9e682afe13 Rename glSeedTbl 2 years ago
obligaron 51ab0106ab Sync monster spawn in multiplayer 2 years ago
obligaron 19b6e2bcc4 Fix debug spawning monsters 2 years ago
qndel 16c814badf fix trn path in debug cmd 2 years ago
obligaron f445bb4ef8 Change CastSpell to Player reference 2 years ago
Gleb Mazovetskiy be34dd0cb7 Add `dev.level.seed()` debug command 2 years ago
Gleb Mazovetskiy 99fea0d1c5 Migrate unique monsters to data files 2 years ago
Gleb Mazovetskiy 2eae121931 Migrate monstdat to a data file 2 years ago
Gleb Mazovetskiy a2b94cc03c Lua: Migrate and organize the rest of debug cmds 2 years ago
Gleb Mazovetskiy 5fc6ce608f Lua: Overhaul events 2 years ago
Gleb Mazovetskiy c4d819a54f Lua: Show signatures of native (non-C) functions 2 years ago
staphen 7df7b35123 Clean up warnings and debugger errors related to the Lua console 2 years ago
Gleb Mazovetskiy cec1f1f37c Lua: Implement sandbox 2 years ago
Gleb Mazovetskiy 8bffbedcb4 Migrate some debug.cpp commands to Lua 2 years ago
Gleb Mazovetskiy b30b712cbb Lua: Add basic autocomplete in the console 2 years ago
Gleb Mazovetskiy 03893ea27a Lua: Add `inspect` package 2 years ago
Gleb Mazovetskiy 3812d63178 Lua: Fix audio module registration 2 years ago
Gleb Mazovetskiy dbfa204944 Lua: Set `warn` function 2 years ago
Anders Jenbo 4fe90f7b74 Add audio functionality to Lua 2 years ago
Anders Jenbo 8f2990d1e7 Expose engine version to Lua 2 years ago
Gleb Mazovetskiy 5d9d5c6872 Lua: `require` supports loads from assets 2 years ago
Gleb Mazovetskiy cc0d2e2caf lua.cpp: Use backslash directory separator 2 years ago
Gleb Mazovetskiy 165f95e38f Require lua/init.lua to succeed 2 years ago
Gleb Mazovetskiy a9c0f5764c Console: Use a REPL environment to run code 2 years ago
Gleb Mazovetskiy 3ea4996367 Add a basic Quake-style console 2 years ago
Gleb Mazovetskiy de6eac137b Split up lua bindings a bit 2 years ago