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@ -5,6 +5,7 @@
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#include <sol/sol.hpp> |
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#include "appfat.h" |
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#include "engine/assets.hpp" |
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#include "lua/modules/log.hpp" |
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#include "lua/modules/render.hpp" |
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@ -33,37 +34,45 @@ int LuaPrint(lua_State *state)
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return 0; |
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} |
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bool CheckResult(sol::protected_function_result result) |
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bool CheckResult(sol::protected_function_result result, bool optional) |
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{ |
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const bool valid = result.valid(); |
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if (!valid) { |
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if (result.get_type() == sol::type::string) { |
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LogError("Lua error: {}", result.get<std::string>()); |
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} else { |
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LogError("Unknown Lua error"); |
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} |
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const std::string error = result.get_type() == sol::type::string |
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? StrCat("Lua error: ", result.get<std::string>()) |
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: "Unknown Lua error"; |
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if (!optional) |
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app_fatal(error); |
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LogError(error); |
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} |
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return valid; |
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} |
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void RunScript(std::string_view path) |
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void RunScript(std::string_view path, bool optional) |
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{ |
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AssetRef ref = FindAsset(path); |
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if (!ref.ok()) |
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if (!ref.ok()) { |
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if (!optional) |
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app_fatal(StrCat("Asset not found: ", path)); |
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return; |
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} |
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const size_t size = ref.size(); |
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std::unique_ptr<char[]> luaScript { new char[size] }; |
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AssetHandle handle = OpenAsset(std::move(ref)); |
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if (!handle.ok()) |
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if (!handle.ok()) { |
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app_fatal(StrCat("Failed to open asset: ", path, "\n", handle.error())); |
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return; |
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} |
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if (size > 0 && !handle.read(luaScript.get(), size)) |
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if (size > 0 && !handle.read(luaScript.get(), size)) { |
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app_fatal(StrCat("Read failed: ", path, "\n", handle.error())); |
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return; |
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} |
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const std::string_view luaScriptStr(luaScript.get(), size); |
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CheckResult(luaState->safe_script(luaScriptStr)); |
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CheckResult(luaState->safe_script(luaScriptStr), optional); |
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} |
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void LuaPanic(sol::optional<std::string> message) |
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@ -113,8 +122,8 @@ void LuaInitialize()
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"render", LuaRenderModule(lua), |
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"message", [](std::string_view text) { EventPlrMsg(text, UiFlags::ColorRed); }); |
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RunScript("lua/init.lua"); |
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RunScript("lua/user.lua"); |
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RunScript("lua/init.lua", /*optional=*/false); |
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RunScript("lua/user.lua", /*optional=*/true); |
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LuaEvent("OnGameBoot"); |
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} |
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@ -133,7 +142,7 @@ void LuaEvent(std::string_view name)
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return; |
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} |
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const sol::protected_function fn = trigger->as<sol::protected_function>(); |
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CheckResult(fn()); |
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CheckResult(fn(), /*optional=*/true); |
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} |
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sol::state &LuaState() |
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