103 Commits (ab3eb845812caafff4244bb5d1bd7b2295a45708)

Author SHA1 Message Date
Andrew James f64d17bfa9
Initial clean up of code related to creating items (#2943) 4 years ago
Gleb Mazovetskiy 7fede6c4cb Clean up owned/unowned CelSprite ambiguity 4 years ago
ephphatha 379d6e87b3 Move ObjectAtPosition to objects.cpp and make it return a pointer 4 years ago
Gleb Mazovetskiy 076b0c0c05 Overhaul tests 4 years ago
Andrew James 796e2813cf
Use scoped enums for DungeonFlags/BFLAG (#3135) 4 years ago
Anders Jenbo b4f699f0a3 Validate item network messages 5 years ago
Anders Jenbo 31ba8e2bc6 Validate additional network messages 5 years ago
Anders Jenbo 5b3ac35fad Validate 2 more network messages 5 years ago
Anders Jenbo 2708b16c05
Validate CMD_SYNCDATA (#2968) 5 years ago
ephphatha 87a33097a0 Rename ScrollDirection enum to follow convention 5 years ago
Juliano Leal Goncalves 0d3d4c14f6
🚚 Rename 'Dead' concept to 'Corpse' everywhere (#2808) 5 years ago
Juliano Leal Goncalves ba66a9dc87 ♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition' 5 years ago
Juliano Leal Goncalves 6583410152 ♻️ Replace 'dminx' and 'dminy' globals with single 'dminPosition' 5 years ago
Juliano Leal Goncalves 940a120bf9 ♻️ Replace 'ViewX' and 'ViewY' globals with single 'ViewPosition' 5 years ago
Anders Jenbo 7f6e171b4b Use BFLAG_MISSILE instead of dMissile 5 years ago
BC Ko c85d3f4b21
Merge pull request #2555 from bcko/2348_bcko_refactor_FindTransparencyValues_2 5 years ago
BC Ko bcd60ea0b4
refactor 3 versions of FindTransparencyValues in: drlg_l1.cpp, drlg_l2.cpp, drlg_l4.cpp (#2554) 5 years ago
Anders Jenbo 8df8b940c4
Handle some clang-tidy issues 5 years ago
Anders Jenbo 74b57558c9 🚚 Move local code to anonymous namespace 5 years ago
Anders Jenbo bc59218d0d More clang-tidy/Android Studio cleanups 5 years ago
Anders Jenbo 4eabc6024b Apply various cleanups via Android Studio 5 years ago
Juliano Leal Goncalves cbb84199c2 ♻️ Replace Point addition with 'Point + Displacement' 5 years ago
Gleb Mazovetskiy e40b1963f9 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
Gleb Mazovetskiy f9f301b054 🚚 engine.h: Extract `Point`, `Direction`, `clamp` 5 years ago
Anders Jenbo f579b2f287 Handle cel/cl2 files as byte arrays 5 years ago
Anders Jenbo 3746723f52 ♻️Add type to MIN-files and TRN-files 5 years ago
Anders Jenbo fa0b286693 ♻️Typed file loading 5 years ago
Gleb Mazovetskiy 1b8b62a8c2 ♻️ Store CEL width with the sprite itself 5 years ago
Jmgr c33182d6de Modernize deprecated headers 5 years ago
Anders Jenbo 7912e510f0 🎨 Clean up overuse of SDL types 5 years ago
Anders Jenbo 275404029e ♻️Cleanup player temp variables 5 years ago
Anders Jenbo e4cfad3196 ♻️Use points instead of individual fileds for player structure 5 years ago
Anders Jenbo a32ac83090 🎨 cleanup trivial trype comparisons 5 years ago
Anders Jenbo c89bd9c001 🚨 Fix remaning warnings for clang and gcc 5 years ago
Anders Jenbo 5fdb9ce459 🎨 Format code 5 years ago
Anders Jenbo f450d6a125 🚚 Move defines to there proper files 5 years ago
qndel b94ef06791 fix enums 5 years ago
Anders Jenbo 819fd40376
🎨 Consistent enum value style (#1458) 5 years ago
Anders Jenbo e7ae8ddd04 🚚 Move all enums to there respective headers 5 years ago
Anders Jenbo 2732aea1b2 ♻️ Use GameInfo instead of individual globals 5 years ago
Anders Jenbo 61244c4d93 ♻️ Rearange and apply more enums 5 years ago
Anders Jenbo 93d42b62b8 ♻️ Change BOOL to bool 5 years ago
Anders Jenbo 4ee84aea1a ♻️ Change BOOLEAN to bool 5 years ago
Gleb Mazovetskiy cafa956bf3 Reduce sizes of THEME_LOC (20->10) and ThemeStruct 5 years ago
Gleb Mazovetskiy 29b5526064 dMonster array: int -> int16_t 5 years ago
Anders Jenbo b1ffdca0a3 ♻️ make better use of enums 5 years ago
Anders Jenbo 433edc63ea ♻️ Consistently use pragma once to guard the headers 5 years ago
Anders Jenbo bfb3c11c2b 🎨 Change namespace to devilution 5 years ago
Anders Jenbo 630e507f63 🚚 Apply namespace 5 years ago
Anders Jenbo 6f1498d315 🚚 Move structures to there respective headers 5 years ago