* AnimationInfo class correct case-style for private members
clang-tidy warnings:
readability-identifier-naming invalid case style for private member
* AnimationInfo class correct case-style for members
clang-tidy warnings:
readability-identifier-naming invalid case style for member
* AnimationInfo class correct case-style for methods
clang-tidy warnings:
readability-identifier-naming invalid case style for method
* AnimationInfo class use nodiscard
clang-tidy warnings:
modernize-use-nodiscard function should be marked [[nodiscard]]
* Non-int versions of `Point` and `Displacement`
This will allow us to make some structs, such as `ActorPosition`, much
smaller.
* ActorPosition: Use smaller types
`Monsters`: 56K -> 46K
* player.cpp: Reduce size of `DirectionSettings`
* CrawlTable: Displacement -> DisplacementOf<int8_t>
* CrawlTable: vector<vector> -> array<vector>
Also only allocate one vector during construction instead of two.
A bit less indirection.
* Monster#enemyPosition: Point -> WorldTilePosition
sizeof(Monster): 240 -> 232
* Monster: Further optimize field layout and sizes
sizeof(Monster): 232 -> 208
`Monsters` is down to 40,000 bytes
* DMonsterStr: _mx/_my -> position
libmpq is a much simpler alternative to StormLib for reading MPQ archives.
We use our own fork of libmpq: https://github.com/diasurgical/libmpq
Impact:
* DevilutionX is now a lot more portable. Unlike StormLib, libmpq only
needs platform-specific code for Windows.
* Locks around file access **removed** (instead we duplicate the file descriptor for streamed audio only).
* RAM usage is **300 KiB** lower than StormLib.
* Stripped release linux_x86_64 binary is **32 KiB** smaller.
* Amiga build now hangs instead of crashing.
Identified and removed an instance of Direction being used as an argument for a bool parameter
Removed a single-use temporary variable being cast from sprite frame to direction to size_t
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
Fix alignment of WalkSettings array