Anders Jenbo
b978d80119
🎨 llvm-include-order
5 years ago
Anders Jenbo
bb4e1960e7
🎨 modernize-use-nullptr
5 years ago
thebigMuh
50dcf587f4
Adding fancier XP bar ( #1597 )
5 years ago
Anders Jenbo
c89bd9c001
🚨 Fix remaning warnings for clang and gcc
5 years ago
Gleb Mazovetskiy
95946e3a7c
🧹 Cleanup unused variables ( #1584 )
...
Fixes `unused-variable` and `unused-but-set-variable` compiler warnings.
5 years ago
Anders Jenbo
997c1dba55
🚚 Split up all.h in to proper header relations
5 years ago
Anders Jenbo
f450d6a125
🚚 Move defines to there proper files
5 years ago
Juliano Leal Goncalves
cc5f2a8f49
🎨 Rename 'attribute_id' enum to 'CharacterAttribute'
...
Members were renamed as well for readability.
5 years ago
Juliano Leal Goncalves
f54cc5aa95
♻️ Convert 'attribute_id' to a scoped enumeration
5 years ago
Juliano Leal Goncalves
28ad9d43c5
🎨 Rename 'plr_class' enum to 'HeroClass'
...
Members were renamed as well for readability.
5 years ago
Juliano Leal Goncalves
7d95bfed39
♻️ Convert 'plr_class' to a scoped enumeration
5 years ago
Anders Jenbo
e7ae8ddd04
🚚 Move all enums to there respective headers
5 years ago
Anders Jenbo
61244c4d93
♻️ Rearange and apply more enums
5 years ago
Anders Jenbo
4f8b5e2f5f
🎨 Correct style of true comparisons
5 years ago
Anders Jenbo
20186e0370
🎨 Replace TRUE/FALSE with true/false
...
fix
Fix
fix
5 years ago
Anders Jenbo
93d42b62b8
♻️ Change BOOL to bool
5 years ago
Anders Jenbo
4ee84aea1a
♻️ Change BOOLEAN to bool
...
fixup BOOLEAN
5 years ago
Juliano Leal Goncalves
25db7743dd
♻️ Reuse 'player.GetMaximumAttributeValue' for max stats
5 years ago
Anders Jenbo
bfb3c11c2b
🎨 Change namespace to devilution
5 years ago
Anders Jenbo
630e507f63
🚚 Apply namespace
5 years ago
Juliano Leal Goncalves
b9fdf02925
🐛 Spend only needed points when shift+clicking stats
...
When the stat points needed to reach a given attribute's cap is less
than the total amount of points remaining to distribute, only the
necessary points will be spent now, leaving the rest to be spent on
other attributes.
5 years ago
Juliano Leal Goncalves
bb2efe03e3
♻️ Use 'PlayerStruct' references in 'ReleaseChrBtns' function
5 years ago
qndel
3501af6647
fix spinner
5 years ago
Anders Jenbo
2362ff82f7
✨ Add black text color
5 years ago
Anders Jenbo
ac9ae2e062
🐛 Fix loading of sorceror graphics
...
This also detangles some of the hellfire wip classes and duplicate
tables
5 years ago
Anders Jenbo
38fdf34c14
💄 Apply code style
5 years ago
Anders Jenbo
a01cafbf69
🚨 Apply spell_id
5 years ago
Anders Jenbo
1d537e0a93
🚨 Add missing cases to most switches
5 years ago
Anders Jenbo
31467cc949
♻️ Remove all usage of basic WIN32 types
...
Note that several WinAPI types are still in use (misc.h)
5 years ago
Gleb Mazovetskiy
70d1d633bd
Get rid of SCREEN_X / SCREEN_Y
...
GlobalOutputBuffer() now returns a clipped subregion
5 years ago
Anders Jenbo
17803d5923
♻️ Apply proper types to PlayerStruct
5 years ago
Gleb Mazovetskiy
cd59a1c323
Completely replace gpBuffer with CelOutputBuffer
...
`CelOutputBuffer` now contains an `SDL_Surface` and an `SDL_Rect`.
We now have access to SDL surface manipulation functions.
`gpBuffer` and `gpBufEnd` are completely gone 🧹
This results in some FPS loss (250 -> 195) recovered in a subsequent
commit.
5 years ago
Gleb Mazovetskiy
bafbad6b5b
Migrate RedBack away from gpBuffer
5 years ago
Gleb Mazovetskiy
e7c9ba40f5
Migrate DrawLife/ManaFlask away from gpBuffer
5 years ago
Gleb Mazovetskiy
ab6aa3f280
Migrate SetFlaskHeight away from gpBuffer
...
Also renames to `DrawFlaskTop` and makes it static.
5 years ago
Gleb Mazovetskiy
379b45e021
Migrate `CelDrawLight` to `CelDrawLightTo`
5 years ago
Gleb Mazovetskiy
b43325028f
Migrate `CelDraw` to `CelDrawTo`
5 years ago
Anders Jenbo
e280432b92
🚨 Fix all SDL1 warnings
5 years ago
Anders Jenbo
dd73ff2cf0
🚩 Add option for disabeling frindly fire ( #1104 )
5 years ago
Juliano Leal Goncalves
37466890e0
♻️ Extract 'ItemStruct.isEmpty()' function
5 years ago
Anders Jenbo
2923ad043a
🚸 Shift+click to clear the readied spell
5 years ago
Gleb Mazovetskiy
d55a1c8a7d
Pass CelOutputBuffer to game text printing ( #1095 )
...
* Pass CelOutputBuffer to game text printing
* DrawHalfTransparentRectTo: minor cleanup
5 years ago
Juliano Leal Goncalves
c81a1efb55
Standardize colon alignment on text ( #816 )
5 years ago
Gleb Mazovetskiy
8283f85e24
Engine: Functions to render to any buffer
...
Refactor the rendering functions to allow rendering to any output
buffer.
New functions that accept a buffer have the `To` suffix.
The functions that render to the global buffer now always accept
coordinates.
5 years ago
Anders Jenbo
70ca20b59f
Clean up Hellfire special cases
5 years ago
Anders Jenbo
36a196389b
Fix remaning basic compiler errors and warnings
5 years ago
pionere
f5c1079d6f
eliminate unused code
5 years ago
qndel
ab9911064f
unify checks for single and multiplayer
5 years ago
Anders Jenbo
c08a10e44b
Unify calculation of gold icon
5 years ago
Juliano Leal Goncalves
0c19d43ee8
Replace "hot key" occurrences with "hotkey"
5 years ago