674 Commits (84ede906a0d6753380280daa4e0ecf615e108ac0)

Author SHA1 Message Date
Juliano Leal Goncalves 940a120bf9 ♻️ Replace 'ViewX' and 'ViewY' globals with single 'ViewPosition' 5 years ago
Juliano Leal Goncalves d225202c34 🚚 Rename 'MonsterClass' members for consistency 5 years ago
Juliano Leal Goncalves 21b481bb46 ♻️ Convert 'MonsterClass' enum to enum class 5 years ago
Juliano Leal Goncalves db1026fa39 🚚 Rename 'MonsterDataStruct' to 'MonsterData' 5 years ago
Juliano Leal Goncalves 6146b828e9 🚚 Rename 'MonsterData' global to 'MonstersData' 5 years ago
qndel 0323b46e40 fix quest unique monster level 5 years ago
Juliano Leal Goncalves 6e1d05187e 🚚 Rename 'MissileStruct' to 'Missile' 5 years ago
Juliano Leal Goncalves 20db8d1a11 🚚 Rename 'MonsterStruct' to 'Monster' 5 years ago
Juliano Leal Goncalves fe95e36d90 🎨 Leverage 'IsAnyOf' on monster mode checks 5 years ago
Juliano Leal Goncalves 1cd62bbc64 🚚 Rename 'MonsterMode' members for semantic and consistency 5 years ago
Juliano Leal Goncalves 69a7cb66d4 ♻️ Convert 'MON_MODE' enum to 'MonsterMode' enum class 5 years ago
Juliano Leal Goncalves 314ae59828 ♻️ Leverage 'IsWalking' function for monster walking checks 5 years ago
Juliano Leal Goncalves 5a9dd86e80 🎨 Simplify monster AI walking checks using 'IsAnyOf'/'IsNoneOf' 5 years ago
Anders Jenbo 7cb73a6717 Minimize impact of NOSOUND 5 years ago
Anders Jenbo bee8388c20 Fix inaccurate gameplay with NOSOUND 5 years ago
Anders Jenbo cf4989bcbb [hellfire] Fix monsters being unable to hit at close range 5 years ago
BC Ko 373adcf65b modify AddMissile() parameters and remove Missiles[] in MissToMonst() 5 years ago
BC Ko 4834905eac remove Missiles[] in SpawnGolem() 5 years ago
Anders Jenbo 9a6820493f No missile golem 5 years ago
Anders Jenbo d7c6d8b189 Use proper Direction type for AddMissile midir 5 years ago
Anders Jenbo c15f4d1fa9 Remove abuse of midir for unrelated values 5 years ago
qndel 3d92b6eea5 Rewrite manashield into not using a missile 5 years ago
qndel 9647299146 share info about expiring reflect 5 years ago
Anders Jenbo 96b19ca8d5 Set _micaster type to mienemy_type 5 years ago
Anders Jenbo df636c0afc Remove DIR_OMNI 5 years ago
Anders Jenbo a95f6b1754 [hellfire] Bugfix: Correctly detect nultiple walls 5 years ago
Anders Jenbo 7f6e171b4b Use BFLAG_MISSILE instead of dMissile 5 years ago
Anders Jenbo 3df8af0e9d Apply missile_id to _mitype 5 years ago
BC Ko fd1cdad0fe format fix 5 years ago
BC Ko e473136e2f move BUGFIX comment 5 years ago
BC Ko abc00ad107 auto &missile 5 years ago
Anders Jenbo 5ddcd90ff9 Make NetSendCmdQuest() take a quest structure as input 5 years ago
Anders Jenbo 766774bc53 Use loops to spawn needed golems 5 years ago
Anders Jenbo 4c6a5bab56 Clean up god mode 5 years ago
BC Ko 14b7e3bdc1
2435 refactor missiles part 2 (#2635) 5 years ago
BC Ko 40c804c0ba Replace QuestStatus() with IsAvailable() in QuestStruct 5 years ago
Anders Jenbo f289fbcec5 Remove dead missile code 5 years ago
Vladimir Olteanu 403956221f monster.cpp: get rid of MissileFileFlag 5 years ago
BC Ko 4853deb0e5
cleanup manual value clamping: monster.cpp (#2581) 5 years ago
Vladimir Olteanu 61f82d1944 Remove LoadMissileGFX 5 years ago
obligaron 82cea78def Apply clang-format 5 years ago
ThomasChr 4733b7015c move lightsource along with monster when monster does teleport. fixes #1965 5 years ago
qndel 0a70a8cece unify block formula 5 years ago
Anders Jenbo 90960f0c14 Remove dead code 5 years ago
qndel 9056092cf8
more clamps (#2496) 5 years ago
qndel bd5e30db52 replace armor formula 5 years ago
obligaron d2b2a5a4fc Fix Counselor always hiding 5 years ago
Anders Jenbo 7effa1a931
Merge pull request #2433 from diasurgical/player 5 years ago
obligaron 62ac7cc453 Fix DirOK for unique monsters 5 years ago
Anders Jenbo 9c4e34f988 Player by reference 5 years ago