Identified and removed an instance of Direction being used as an argument for a bool parameter
Removed a single-use temporary variable being cast from sprite frame to direction to size_t
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
Fix alignment of WalkSettings array
In cases like path_get_h_cost this allows simplifying logic where Point provides functions for the intended behaviour in a much simpler to understand package.
This also makes it clearer which functions are const/don't modify the node and which potentially have side effects.
* Refactor GetRotaryDistance to use Point instead of int x/y params
* Refactor HSExists to use Point instead of int x/y params
* Refactor IsPathBlocked to take typed params (Point, Direction)
The caller was already passing in a Direction value so this matches usage better. I also pulled the Direction to Point helper function up so it is available as a static class member, this allows replacing the use of the Offset array in plrctrls.cpp.
When adding a Direction to a point (and not scaling it first) I avoid explicitly creating a Point object since the operator+ overload will do that conversion implicitly.
* Replace Offsets array with Point::fromDirection
* Refactor GetDistanceRanged to use Point
I've added ExactDistance as a member function of Point to match ApproxDistance instead of only having it defined in GetDistanceRanged, it seemed more appropriate to be part of the class. Also removed temporary variables from callers of GetDistanceRanged as they were mainly used as a convenience for avoiding repetition when passing values into this function.
* Refactor GetDistance to use Point