818 Commits (73fbadbbcbfc2428195fa4644bd888ae2fb01c4a)

Author SHA1 Message Date
Anders Jenbo 73fbadbbcb baa 4 years ago
Anders Jenbo f166c249b6 Minimize propegation of global Players index 4 years ago
Gleb Mazovetskiy 72660d9189
Migrate snprintf to fmt (#4845) 4 years ago
Gleb Mazovetskiy 3b2e560fa0
Non-int versions of `Point` and `Displacement` (#4824) 4 years ago
Mikołaj Piróg 7cab074aa5
Correct members' names in monster.h (#4850) 4 years ago
Gleb Mazovetskiy 3178dd5158
Replace most uses of `sprintf` with `fmt` (#4837) 4 years ago
Mikołaj Piróg 2e7ff45fbf
Monster global constants cleanup (#4827) 4 years ago
Anders Jenbo 0cc5ee4344 Clean up variable definitions 4 years ago
Anders Jenbo 54598e2a8f CreatePlayer by reference 4 years ago
Anders Jenbo d82f2ebc9e Pass players by reference instead of an index 4 years ago
Vladimir Olteanu 84687fec42 Remove spurious "I can't cast that here" 4 years ago
ephphatha c68fcf3cb1 Apply MethodCase config to Rectangle::Contains 4 years ago
Gleb Mazovetskiy 01ad1814ea Make path finding index-based 4 years ago
Anders Jenbo 4cc3a5264c Make dPiece zero-indexed 4 years ago
obligaron 184290a977 Support setlevel in multiplayer 4 years ago
obligaron ceb08d783f Introduce Player::plrIsOnSetLevel 4 years ago
obligaron d0c14fe92f Introduce Player::setlevel 4 years ago
obligaron 9ac04314f4 Introduce Player::isOnLevel 4 years ago
obligaron 19749420b5 Introduce Player::isOnActiveLevel 4 years ago
Gleb Mazovetskiy 2386fd12a9 Fix a few warnings 4 years ago
Gleb Mazovetskiy 1fc8ecb6f6 Add fmt::runtime annotations for C++20 support 4 years ago
Anders Jenbo 1203514383 Clean up use of currlevel 4 years ago
staphen a2fe3a981e Fix issues with ears due to translation 4 years ago
Gleb Mazovetskiy 628406a44c Refactor inventory/belt item presence and removal 4 years ago
qndel f84c35d2dc fix typos 4 years ago
Andrew James 1047e408bd
Simplify logic of UpdateMissilePos using helpers from 4620 (#4621) 4 years ago
qndel 354e329644 Players[MyPlayerId] -> MyPlayer 4 years ago
k-bar 4a4e3a5404 Unwindle If-Elses around petrify monster 4 years ago
k-bar 5b29eda518 Remove of CheckMonsterHit (aka LiftGargoylesAndIgnoreMages) 4 years ago
k-bar 417c4c9ce2 Extract duplicated code to functions related to monster 4 years ago
obligaron 2b0b944afb Manage friendly mode per player and sync state between clients 4 years ago
obligaron 70c5cf6cad
Fix item label text with open stash (#4595) 4 years ago
Anders Jenbo 0645d9b2a1 Correct missing hellfire level mapping in leveltype 4 years ago
obligaron daf299940e ADL: Fix PreviewFrame for some spells 4 years ago
ephphatha 64a2c41b2c Set clang-tidy config for MethodCase option 4 years ago
ephphatha 7a3722d63b Add helper for clearing an item and using it's old value 4 years ago
DakkJaniels dad46e1905
Item special effect enum (#4129) 4 years ago
ephphatha 7e7798fd2b Add function to mark an item as empty 4 years ago
Anders Jenbo dc706e8ed5 Use HoldItem for determining if an item is held 4 years ago
obligaron 92baf04096 Use unarmed Animations when casting in town if weapon is not hold 4 years ago
obligaron ee1a17e9e5 Enable Spell Animation in Town 4 years ago
Gleb Mazovetskiy a66ca44695 Zero-based frame indexing 4 years ago
staphen cf41911417 Use appropriate spell ID when quick casting from scroll or staff 4 years ago
Drakker 3039b760e1 Added more Quickspell hotkeys for a total of 16. Saving will write the number of configured quickspell slots at the beginning of the hotkeys file. The loader will check the size, if its bigger than older saves should be it will load the header and read the hotkeys, otherwise it will load 4 quickspells for compatibility. 4 years ago
staphen 6a30cd3950 Add gamepad support for stash 4 years ago
staphen 822a0cd22a Fix auto-equip network messages 4 years ago
Anders Jenbo ef669d3469 Invalidate removed inventory items 4 years ago
Anders Jenbo 1ba817ca53
Unify gold handling (withdraw any amount from stash) 4 years ago
Anders Jenbo 1409e604f5 Reduce string conversions 4 years ago
Anders Jenbo a48f89007d Implement stash 4 years ago