Gleb Mazovetskiy
b536d0efa2
DiabloUI: Handle logo like all the other elements
...
Adds the `animated` flag to `UiImage`, allowing us to
remove special handling for the logo.
7 years ago
Gleb Mazovetskiy
4ea3a4e941
Make Source/ dialogs call DiabloUI/dialogs.cpp
...
The diabdat.mpq absence error is handled by stubbing the art with solid
colors.
7 years ago
Gleb Mazovetskiy
850d09b0a5
Minor cleanup of internal error handling
...
1. TTF no longer crashes on exit.
2. Art failing to load simply isn't rendered instead of crashing in random places.
3. Fixes empty line rendering in ttf_render_wrapped.cpp
4. dx_cleanup is now idempotent.
7 years ago
Gleb Mazovetskiy
aa3a8fecd5
DiabloUI: Dialog positioning and other tweaks
7 years ago
Gleb Mazovetskiy
458fbcef88
DiabloUI: Implement some dialogs
...
Partially addresses #303
7 years ago
Gleb Mazovetskiy
0710d1c425
DiabloUI: Rename UiButton to UiArtTextButton
7 years ago
Gleb Mazovetskiy
17b5011916
DiabloUI: Move art and text code out of diablo.cpp
7 years ago
Anders Jenbo
d2c4b461d4
Add option to compile shareware version
7 years ago
Gleb Mazovetskiy
e4ef58f73d
DiabloUI: Add a scroll bar to hero selection
...
Has the same weird behaviour as the actual Diablo scrollbar but without
the subtle mouse interaction bugs.
7 years ago
Gleb Mazovetskiy
2ba268e608
DiabloUI: Better char* handling
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1. UI structs now use `const char*` because that's the type of C-string
literals.
2. Use `strcpy` instead of `sprintf` where possible.
7 years ago
Gleb Mazovetskiy
37936c6d15
DiabloUI: Refactor UI_Item to tagged unions
...
Makes the code easier to understand.
Also makes building lists easier.
Also fixes focus indicator in SELLOAD_DIALOG (this type of bug is
impossible with the new structs).
7 years ago
Gleb Mazovetskiy
dc937c8b96
diabloui.cpp: Fix value not handled warning
7 years ago
Gleb Mazovetskiy
4f6c5791a7
Fix some compiler warnings
7 years ago
Anders Jenbo
e88e574c5f
Drop unimplemented code
7 years ago
Anders Jenbo
18532e7c9b
Format SourceX and SourceS
...
Fixes #262
7 years ago
Gleb Mazovetskiy
46a11a8e92
LoadMaskArtFont: Do not pass SDL_RLEACCEL
...
Using SDL_RLEACCEL turned out to be much slower
7 years ago
Gleb Mazovetskiy
4b42117022
Set Art palette only if it changed
...
Improves performance a lot, but still slower than the previous version
7 years ago
Gleb Mazovetskiy
cf0f867ca0
DrawArt via SDL
7 years ago
Anders Jenbo
22dbe63f75
Fix MSVC builds
7 years ago
Gleb Mazovetskiy
31816a0ed0
[performance] Make DrawArt faster
...
Profiling the menu, DrawArt goes from 94% to 86%, though it's hard to
measure exactly.
7 years ago
Gleb Mazovetskiy
85295838a4
An option to use SDL1 instead of SDL2
...
Adds a USE_SDL1 build option to use SDL v1 instead of v2.
This is useful for porting Diablo on devices that don't support SDL2,
such as the RetroFW / OpenDingux devices (e.g. RG300 Retro Gaming Handheld)
Not yet supported:
* Fullscreen
* Upscaling
* Audio
7 years ago
Anders Jenbo
049178cb2e
Clean up load/save code
...
Remove most call to memcpy in preperation for Big Endian support
Document what pointers are being skipped
Align save and load code (easier to verify that both are correct)
7 years ago
Anders Jenbo
a41753e813
Fix crash when exiting and font isn't loaded
7 years ago
Anders Jenbo
5cadee74c2
Fix a few compiler warnings
7 years ago
Anders Jenbo
37785ed0fe
Remove more redundant render code
7 years ago
Alex Yatskov
7e248a2b47
allow readonly mpq archive access
7 years ago
vimino
4910b3b081
Repeat the intro if no activity for 30 sec ( #213 )
7 years ago
Anders Jenbo
7b745e34a9
Enable delete key in hero menu
7 years ago
danellos
798744b773
Cleaned up includes, fixed missing sound, and fixed spelling error.
7 years ago
danellos
d032094bed
Made function names more consistent with Yes/No
7 years ago
danellos
0f9fc228ce
Full "Delete Hero" implementation
7 years ago
Anders Jenbo
40a5365e1f
Correctly free the font
7 years ago
Manuel K
32b0e99e90
Use SCREEN_Y (dX part)
7 years ago
Manuel K
45e7635f81
Replace ROW_PITCH with BUFFER_WIDTH in dX
7 years ago
Anders Jenbo
0f8545d3c4
Clean up SDL error logging
7 years ago
Anders Jenbo
37c0b7585d
Add option to disable upscaling
...
This avoids the need for hardware accelerated graphics
7 years ago
Anders Jenbo
897c090338
Merge dx.cpp
7 years ago
Anders Jenbo
b791b1093c
Clean up DDraw implementation
7 years ago
Anders Jenbo
631305035a
Brute fix compile errors
7 years ago
Anders Jenbo
3f9691bf2c
Enable building with MSVC 2017 ( #75 )
7 years ago
Anders Jenbo
20ac1f1d8c
Switch to Charis Bold SIL as the prefered font replacement
7 years ago
Anders Jenbo
3013841989
Improve mpq error message
7 years ago
Anders Jenbo
a77c75a097
Make graphics modes configurable ( #44 )
...
* Make graphics modes configurable
[devilutionx]
scale quality=2
fullscreen=1
grab input=1
* Update dx.cpp
7 years ago
Anders Jenbo
bf27555218
Use Liberation Serif Bold instead of Times New Roman
...
There dosen't appear to be an easy way to load system fonts,
distributing LiberationSerif-Bold.ttf seams like a decent
solution/lowest common denominator.
Fixes #43
7 years ago
Anders Jenbo
aa017838e0
Fix some warning in the UI
7 years ago
Xadhoom
f00e427ed2
Remove pch.h
7 years ago
Xadhoom
c1ba436e69
miniwin_misc.h macro-clean
7 years ago
Xadhoom
61b5537c5a
Remove iconv dependency
7 years ago
Xadhoom
30fbfa36a1
Progress with miniwin macros
7 years ago
Xadhoom
8b7f30b669
Continue refactoring macros from miniwin
7 years ago