obligaron
|
61ba5009ac
|
Convert to CelSprite
|
5 years ago |
obligaron
|
3067aeacb8
|
Remove PlayerStruct._pXYZWidth and replace it with calls to GetAnimationWidth
|
5 years ago |
obligaron
|
d11ed50585
|
NewPlrAnim now also loads the graphics if needed
|
5 years ago |
obligaron
|
c424f601ec
|
Change LoadPlrGFX from pnum to PlayerStruct
|
5 years ago |
obligaron
|
3a6e631261
|
Remove memset for PlayerStruct
|
5 years ago |
obligaron
|
a1e24b33fc
|
Default values for PlayerStruct
|
5 years ago |
Juliano Leal Goncalves
|
b3ec79af4f
|
Leverage 'Point' in Lighting and Player functions (#2048)
|
5 years ago |
obligaron
|
27a1a3bbfb
|
Use SimpleIni build-in bool/long/double methods
|
5 years ago |
obligaron
|
7d5fe022ee
|
Switch ini library from Radon to simpleini
|
5 years ago |
Juliano Leal Goncalves
|
cc936dacd7
|
♻️ Replace 'int' with 'Direction' parameter on 'PlrDirOK'
|
5 years ago |
Anders Jenbo
|
43f26084d0
|
Fix warnigns
|
5 years ago |
Anders Jenbo
|
6ce8f13751
|
Apply clang-tidy to more code and do some related cleanups
|
5 years ago |
Juliano Leal Goncalves
|
21fdb0dcd9
|
♻️ Replace manual direction displacement logic with 'Point' add operator
|
5 years ago |
Juliano Leal Goncalves
|
d55cd99dd5
|
🚚 Rename 'direction' enum to 'Direction'
|
5 years ago |
Juliano Leal Goncalves
|
07e6a98fc4
|
✏️ Fix typos and spelling mistakes on 'HeroSpeech' members
|
5 years ago |
Juliano Leal Goncalves
|
15c46b9eb0
|
💬 Rename HeroSpeech members to improve discoverability
|
5 years ago |
Gleb Mazovetskiy
|
8ceb36a4cb
|
♻️ GetItemTextColor(item) -> item.getTextColor()
This will help with the Alt highlight feature.
|
5 years ago |
Gleb Mazovetskiy
|
b76f7656f3
|
🧹 LoadArt: BYTE -> uint8_t
The change in include order necessitated a couple of other minor
cleanups, one in stubs.h and one in sdl2_to_1_2_backports.h
|
5 years ago |
qndel
|
69b903743a
|
fix typos
|
5 years ago |
Juliano Leal Goncalves
|
5350250a76
|
🚚 Rename speech functions to 'Say' variations
|
5 years ago |
Juliano Leal Goncalves
|
8c620ce29e
|
♻️ Extract 'HeroSpeech' enum class for hero sounds instead of using raw `int`s
|
5 years ago |
Gleb Mazovetskiy
|
e72def02e6
|
🔨 Add `STREAM_ALL_AUDIO` build setting
For extremely memory-constrained devices. Gets into town on RG99 (18 FPS -> 14 FPS).
|
5 years ago |
qndel
|
faae9a65c7
|
fix typos (#2038)
|
5 years ago |
Gleb Mazovetskiy
|
bb95e0c337
|
cl2_render: Use memset when rendering outline
A minor cleanup that replaces the for-loop rendering for a fill run
with memsets.
|
5 years ago |
Anders Jenbo
|
9e2206a673
|
Format code
|
5 years ago |
obligaron
|
e99af6cbb1
|
Remove old positioning logic for manashield and reflect
|
5 years ago |
obligaron
|
86e1d488e6
|
Draw Reflect Icon similiar to Manashield
|
5 years ago |
Anders Jenbo
|
6acb49bea4
|
Render quest and menu text using common text rendering
|
5 years ago |
Jmgr
|
0e7ada15fc
|
Apply new format to ngexttext translations
|
5 years ago |
Jmgr
|
bbd39aa513
|
Replace sprintfs with strcpy for translatable strings
|
5 years ago |
Jmgr
|
6e85cde978
|
Update format strings
|
5 years ago |
Jmgr
|
0c27e756f7
|
Add fmt::format
|
5 years ago |
staphen
|
635f760815
|
Add options for DISABLE_TCP and DISABLE_ZERO_TIER.
|
5 years ago |
obligaron
|
1c21607ccf
|
Use new stand animation for cast in town
|
5 years ago |
obligaron
|
11f8c952e5
|
CheckNewPath: Use correct player for repeated attack check
|
5 years ago |
staphen
|
1dd5245158
|
Fix camera jerking when changing direction on controller.
|
5 years ago |
obligaron
|
a295586636
|
Support changing animation data on-the-fly even if the number of frames differ
|
5 years ago |
Anders Jenbo
|
4c6ddc79a1
|
Clean up text render
|
5 years ago |
Anders Jenbo
|
fd96bb9ab5
|
Render chat messages using common text rendering
|
5 years ago |
Anders Jenbo
|
a03a2c2634
|
Render chat panel using common text rendering
|
5 years ago |
Anders Jenbo
|
d723ebce1a
|
Render help text using common text rendering
|
5 years ago |
Anders Jenbo
|
44b58c4970
|
Clean up L5dflags flags
|
5 years ago |
Trihedraf
|
f2186d4d10
|
Change Multiplier if RunInTown Enabled to Fix Stuttering.
|
5 years ago |
obligaron
|
417a3f124a
|
DrawPlayerHelper: Use correct player offset
|
5 years ago |
Gleb Mazovetskiy
|
2f3fa76320
|
Fix gkd350h build
Works around a GCC bug on some platforms:
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=97044
|
5 years ago |
staphen
|
d89221b15e
|
Close Cathedral Map when B button is pressed on the controller.
|
5 years ago |
staphen
|
4c39ac4402
|
Fix crash when using Town Portal on controller.
|
5 years ago |
obligaron
|
1c77a22735
|
Fix movement with hold mouse button and stand animation
|
5 years ago |
obligaron
|
7b16fafbff
|
track_process: Player by reference
|
5 years ago |
Gleb Mazovetskiy
|
c79ec673f4
|
♻️ Implement std's Lockable for SDL mutex wrapper
Rather than rolling our own lock guard, implement the requirements for
using `std::lock_guard` et al and use that.
|
5 years ago |