11743 Commits (5d21bfae37ad00879b3dd48a5adb8b8aba7c9bf4)
 

Author SHA1 Message Date
Andrettin 5d21bfae37 Reworked the unique monster Lua bindings to load from a TSV file 8 months ago
Andrettin be956f0608
Added Lua Bindings for Adding New Monster Types 8 months ago
Anders Jenbo df82616df1 clang-tidy: auto fix headers for DiabloUI 8 months ago
Anders Jenbo 1c76897f2c Apply simple const rules using clang-tidy 8 months ago
Anders Jenbo 14c0f86b4f Clear old dmg builds before each build 8 months ago
staphen 0363c512f0 Adjust build documentation to target current Windows SDK version 8 months ago
staphen 5b425edc27 Update Windows Target Platform to the SDK version on Windows Server 2025 CI runners 8 months ago
staphen c265dd1e14 Add dependency to prevent trim from deleting intermediate lang files 8 months ago
Eatitup_86 b7da47f9c3 Resolved Controller Inventory Issue 8 months ago
wkdgmr c92c768787 standardizing more ini indicators 8 months ago
Anders Jenbo 6a4c5e42ec Clean up const and shadow variables 8 months ago
Nick Wicked 120993c9a9
Fix Automap movement being hardcoded to right stick on gamepad (#7921) 8 months ago
Anders Jenbo 2d710174b2 Extract Hellfire table text for translation 8 months ago
Andrettin 1724f8a68f
Fixed IsUniqueMonsterValid() so that it doesn't wrongly return false for Zhar the Mad and the Warlord of Blood (#8104) 8 months ago
Andrettin d7404c070c
Simplified ParseMonsterId() by using the magic_enum library 8 months ago
staphen b4020e82e8 Automatically trim retired assets from the build folder 8 months ago
Anders Jenbo 5fce934bdc Fix linting 8 months ago
Andrettin 07c89a08eb Made the unpacked mod init.lua path in DiscoverMods() be the same as the path used for actual mod loading 8 months ago
Andrettin 0da7f26ceb
Small Refactor for the Item Floating/Non-Floating Infobox Writing Code (#8107) 8 months ago
Andrettin 0e005c87a4 Fixed item properties not being written to the "normal" infobox if the floating infobox option is disabled 8 months ago
Andrettin 62a45a26fc Fixed the GetMissileType() switch-case for MonsterAIID::GoatRanged 8 months ago
Anders Jenbo f19d341519 Do not assert SFX count as it's not fixed size 8 months ago
Andrettin cfb52ee239
Added support for mods to add unique monsters without replacing any data (#8092) 8 months ago
Stephen C. Wills a563b65642
Fix compiler warnings (#8098) 8 months ago
Doink Oink c62a19e299
Party Information Panel (#7877) 9 months ago
Eric Robinson e303a82b1c
Floating Item Info Box (#8000) 9 months ago
Ibrahn Sahir caaeeaf06d
Update 'game settings' link in README (#8093) 9 months ago
Andrettin 222ad75b30 Added missing directory separator for unpacked mod initialization 9 months ago
Gleb Mazovetskiy e1c95e0eab Make `dun_render` a standalone library 9 months ago
Gleb Mazovetskiy 5f396ba687 Hellfire: Add effects.tsv to the MPQ 9 months ago
Gleb Mazovetskiy be2fcb0499 GitHub CI: Update 3DS and Switch configs 9 months ago
Anders Jenbo d797570507 Make Hellifre sounds data driven 9 months ago
qndel 41038717fd
fix hellfire crash on pCursCels2 (#8086) 9 months ago
Anders Jenbo 88efadfce8 Make affixes data driven 9 months ago
Gleb Mazovetskiy 822bde4985 3ds/switch CI: Remove cmake install command 9 months ago
Gleb Mazovetskiy 4143054cca sol2: Use our fork instead of patches 9 months ago
Anders Jenbo 7b2de562c2 Extract more Hellfire into data 9 months ago
Gleb Mazovetskiy 6fe417216e Lua console: Trigger autocomplete less often 9 months ago
Gleb Mazovetskiy 7ff65351cb Lua: Add dev.items.get() command 9 months ago
Gleb Mazovetskiy 17e6da40f8 Lua: Improve function/property handling 9 months ago
Gleb Mazovetskiy 0d619e737c PS5: Bump SDK 9 months ago
Gleb Mazovetskiy 740868af3f Update sol2 and lua 9 months ago
Anders Jenbo 108cf4b42d
Load spell icon based on data (#8072) 9 months ago
Gleb Mazovetskiy e0e6f5ea01 Amiga workflow: Add ccache 9 months ago
Oleksandr Kalko b821b5ebe5 General upgrades 9 months ago
Gleb Mazovetskiy d3248e969a Untangle more dependencies 9 months ago
Gleb Mazovetskiy 0bb75c7474 text_render_integration_test.cpp: Fix line endings 9 months ago
staphen f0a1a63cb4 Reload SFX when changing language setting 9 months ago
Gleb Mazovetskiy f1c8aa22f1 Fix palette handling in `PaletteFadeIn` 9 months ago
Gleb Mazovetskiy 54e30ff210 light_render: Use an std::span for light tables 10 months ago