staphen
8b6b898493
Defer d-pad inputs to movement handlers
3 years ago
obligaron
b916c8e428
Introduce Open/Close/ToggleCharPanel
3 years ago
obligaron
c4388b0d41
Remove unused pnum from UseInvItem
3 years ago
obligaron
1522dc7031
Multiplayer: Add arena potions
3 years ago
staphen
d2bc7c10ba
Fix stand ground for gamepad controls
3 years ago
ephphatha
94c646ef8f
Use rectangles for inventory/belt hit areas
3 years ago
obligaron
2296bf5625
Use StashStruct::EmptyCell instead for empty stash item check
3 years ago
Gleb Mazovetskiy
ebcd6b222d
Optimize `SpellData` size: 40 bytes -> 24
3 years ago
KPhoenix
a1fbf5253f
`enum talk_id` -> `enum class TalkID`
3 years ago
Gleb Mazovetskiy
b61dac853b
Add `GetSpellData(SpellID)`
3 years ago
KPhoenix
d813f13700
`enum spell_id` -> `enum class SpellID`
3 years ago
Gleb Mazovetskiy
1788d2f8ec
Remove miniwin
...
Event handling code moved to `engine/events.{hpp,cpp}`.
3 years ago
Eric Robinson
ef3a57b7d9
`enum spell_type` -> `enum class SpellType` ( #5674 )
3 years ago
KPhoenix
8db521727d
`enum missile_id` -> `enum class MissileID`
...
Changes `enum missile_id` to `enum class MissileID`
3 years ago
Anders Jenbo
a29fc3a074
Correct casing for Player::isWalking()
3 years ago
Gleb Mazovetskiy
46e755f680
Simplify spell icon handling
...
Hide the internals of spell icon rendering behind simple functions.
3 years ago
staphen
e1167350a2
Clean up handling for gamepad IGNORE/NONE buttons
3 years ago
staphen
6a565d3755
Further improve simulated mouse interaction
3 years ago
staphen
21bd760bfa
Bypass CMD_PUTITEM when triggering CMD_OPENHIVE or CMD_OPENGRAVE
3 years ago
obligaron
ba65d5fbff
SyncPutItem: Always use passed coordinates for item position
3 years ago
staphen
e67e4934cc
Add padmapper for gamepad customization
3 years ago
Gleb Mazovetskiy
759ca7f055
`WorldTileRectangle/Size`
...
Adds a custom sized type for the world tile rectagle.
This allows us to better express intent.
It also allows us to make certain globals smaller, e.g. `THEME_LOC`.
3 years ago
Gleb Mazovetskiy
12c7dab3f3
Define gamepad type for SDL1 handhelds
3 years ago
staphen
8b6db3a678
Get rid of panelstr, pnumlines, and ClearPanel()
4 years ago
staphen
c90d884597
Fix skipping intro using gamepad
4 years ago
Anders Jenbo
872456ae5d
Use size_t for a select few pnum variables
4 years ago
Gleb Mazovetskiy
188dc79f6e
Make `Players` a vector
4 years ago
Nicholas Calaway
cf33230293
#3380 Use appropriate terms for mouse/gamepad/touch #5234 ( #5235 )
4 years ago
ephphatha
0ce76a3f13
Add Object lookup method to mimic map::at()
4 years ago
ephphatha
975eb3674b
Add helper to check if a monster belongs to a player
...
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
4 years ago
Anders Jenbo
046f826931
[gamepad/touch] Fix targeting berserked
4 years ago
ephphatha
9e76cd4ab7
Use object pointer for pcursobj
4 years ago
ephphatha
3a7fd8da2d
Only send and consume object location for location based messages
...
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
4 years ago
Anders Jenbo
d1189388f5
Use user by reference
4 years ago
Gleb Mazovetskiy
33ac2cca8e
♻️ Make Monster counters `size_t`
4 years ago
Nicholas Calaway
67aaced610
Fix bad interaction between hold to attack and quick cast ( #4965 )
4 years ago
Anders Jenbo
3ae834148a
Split event handeling from general miniwin features
4 years ago
Anders Jenbo
2d21fc372e
Remove more miniwin code
4 years ago
Anders Jenbo
6a8fd04067
Use player by references ( #4938 )
4 years ago
Gleb Mazovetskiy
197e1180b2
Add StrCat and StrAppend
...
Adds simple string / integer concatenation functions.
Many of the uses of `fmt::format` are simply concatenation
of a few strings and integers.
`StrCat` is an easier-to-read alternative to such uses of `fmt`.
4 years ago
Cesar Canassa
e538acb248
📝 Fixes Doxygen warnings ( #4904 )
4 years ago
Mikołaj Piróg
15989609a8
Members' name changes and comments in Monster struct ( #4861 )
4 years ago
Mikołaj Piróg
dda0b96ea5
Remove #defines in player.h and add constexpr where applicable ( #4896 )
...
* Change defines to constexpr int in player.h
* Add const or constexpr to player.h/cpp where applicable
* Update tests with changed names of player constatns
* remove unecessary variable
4 years ago
ephphatha
c68fcf3cb1
Apply MethodCase config to Rectangle::Contains
...
Also included Circle and VirtualButton classes due to the shared use.
4 years ago
Anders Jenbo
6d56058708
Move level generation to subfolder
4 years ago
ephphatha
3af11ad355
Use the same function when checking and actually dropping an item
4 years ago
Gleb Mazovetskiy
01ad1814ea
Make path finding index-based
...
Reduces the size of the `PathNodes` array from 28 KiB to just 8 KiB.
Also reduces the size of `pnode_tblptr` from `300 * sizeof(void *)` to
`300 * 2` bytes.
4 years ago
Andrew James
0add7a8af6
Define sizes using Size type in control.cpp/stash.cpp ( #4737 )
...
* Use appropriate types for size constants in control.cpp
* Declare constexpr value for iterating over the cells in a stash grid
* Use appropriate type for UIRectangle dimensions
4 years ago
Gleb Mazovetskiy
779ccaca17
Overhaul translation fetching
...
1. Do not modify the map after loading. Instead, return string views
(guaranteed to be null-terminated) from look up functions and return
the key directly if not found.
2. Use an `unorded_map` instead of `map` where available (C++20).
Saves a bit of RAM (~50 KiB) and improves lookup performance.
4 years ago
staphen
128f5098e0
Check player hitpoints in InGameMenu()
4 years ago