125 Commits (1e20a5721f18c8d36806ef23bb116d2e4dca15b8)

Author SHA1 Message Date
Gleb Mazovetskiy 6dca019de2 Use `function_ref` instead of `function` 3 years ago
Gleb Mazovetskiy 41f43ea3f5 Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
Gleb Mazovetskiy f4827a0cb6 Replace default palette PCX files with PAL files 4 years ago
Gleb Mazovetskiy b881468c04
Difficulty indicator improvements (#5224) 4 years ago
qndel ab6261bfe6 show difficulty indicator on multiplayer characters 4 years ago
Gleb Mazovetskiy 9b65eca49b Remove `Art` and related functions 4 years ago
Gleb Mazovetskiy f3e37781d9 ArtCursor: Art -> CLX 4 years ago
Gleb Mazovetskiy 961866e1c4 CLX: A new graphics format 4 years ago
Gleb Mazovetskiy 0cd035ef61 Load PCX as CL2 4 years ago
Gleb Mazovetskiy 8ca71272b8 Load all CEL as CL2 4 years ago
Gleb Mazovetskiy ea1087dfeb Use `StrCat` in a few more places 4 years ago
Gleb Mazovetskiy f9f6949af2 Clean up `effects_play_sound`, `gfnSoundFunction` 4 years ago
Gleb Mazovetskiy 643c707c55 Remove strncmp 4 years ago
Mikołaj Piróg dda0b96ea5
Remove #defines in player.h and add constexpr where applicable (#4896) 4 years ago
Gleb Mazovetskiy ad7ca97ae1
Fix black background palette (#4831) 4 years ago
Gleb Mazovetskiy 7e582a5840 DiabloUi: Render focus indicators as PCX 4 years ago
Gleb Mazovetskiy 0c7e36e81a DiabloUI: Clean up portrait loading 4 years ago
Gleb Mazovetskiy 7a58f800f4
DiabloUI: Clean up logo handling (#4830) 4 years ago
Anders Jenbo 72656b3011 Move path and palette to the engine folder 4 years ago
Anders Jenbo 99181fd709 Move more files to the engine folder 4 years ago
Gleb Mazovetskiy 8e9c9e0238 Reduced the size of `OwnedCelSprite*` by 8 bytes 4 years ago
Andrew James 13a3424ff0
Add helpers for creating/using Rectangles in UI contexts (#4734) 4 years ago
ephphatha e246ac78db Simplify character test in UiValidPlayerName 4 years ago
ephphatha 771beeb82d Use string_view for UiValidPlayerName 4 years ago
Gleb Mazovetskiy f22d1d0149 Remove uses of deprecated codecvt 4 years ago
Gleb Mazovetskiy 2386fd12a9 Fix a few warnings 4 years ago
Gleb Mazovetskiy ede7eab7e8 Fix `-wnarrowing` from `SDL_Rect` construction 4 years ago
Gleb Mazovetskiy c380c7fa61 PCX: Add transparency support 4 years ago
Gleb Mazovetskiy 5df03f56e3 DiabloUI: Render scrollbar as PCX 4 years ago
Gleb Mazovetskiy 9e9b656b88 DiabloUI: Render backgrounds as PCX 4 years ago
staphen 56e8dbfec5 Apply CopyUtf8() to SelheroCatToName() 4 years ago
obligaron d86c4e5d84 Introduce GetUIRectangle() to distinguish between UI and main panel 4 years ago
Gleb Mazovetskiy c2917b1dc8 DiabloUi: Load animated PCX sprites as CEL 4 years ago
Gleb Mazovetskiy 21c64fd0af Hardware cursor: Simplify initialization 4 years ago
Bubio 9574fb30fe
FIX: Selecting Quit Game opens into the Support menu #4334 4 years ago
Gleb Mazovetskiy 79c7eee10a Mouse/Gamepad fixes 4 years ago
Gleb Mazovetskiy 543f988cc3 Fix hardware cursor initialization 4 years ago
ephphatha f9ce2108f6 Use string_view for switch keyboard input 4 years ago
staphen df830f6495 Save settings before leaving the settings menu 4 years ago
staphen e0a3c553b4 Add window focus logic for SDL1 4 years ago
staphen 470c8c47f4 Force unpause when window focus gained in UI menus 4 years ago
obligaron 1fc40aa211 DiabloUI: Fix Handling of UiFlags::NeedsNextElement 4 years ago
Anders Jenbo b0252b3339 Make Gamepad cursor independant of hardware mouse 4 years ago
Anders Jenbo 6b2481a76c Touch support on all SDL2 platforms 4 years ago
ephphatha 1abc617e1a Consistently trigger menu/movie transitions on mouse up instead of down 4 years ago
Bubio d1315e934a Fixed issue #3788 4 years ago
staphen 74a77666b9 Improve behavior of ToControllerButtonEvent() 4 years ago
obligaron 18fb40ee32 Settingsmenu: Implement KeyInput 4 years ago
staphen af59f7e254 Update fullscreen option in settings menu after Alt+Enter 4 years ago
Anders Jenbo cf9b5ae79d Split up graphics settings initializers 4 years ago