165 Commits (1a00a97ef3a038bf8f8e50b013f8f30843fd4986)

Author SHA1 Message Date
Trihedraf 04cc99cbde LuaEvent > lua:: named functions. +lua_event.cpp 2 weeks ago
Eric Robinson 2e394d0f00
[QOL/UX] Multiplayer Player Colors (#8317) 2 months ago
Trihedraf 32a0666201 move floating damage nums to lua mod & add xp mod 2 months ago
Eric Robinson 402d5a4a1b
Render dirt in OOB area (#8331) 3 months ago
Eric Robinson bc0d60bff7 Add Player hasNoMana helper 3 months ago
Eric Robinson 7e8173e6ff
Add Player hasNoLife helper (#8302) 3 months ago
Gleb Mazovetskiy 88f706e0d1 SDL3: Add some backports / compat helpers 5 months ago
Gleb Mazovetskiy 1bbe8bfe08 SDL3: Even more migration 5 months ago
Trihedraf b8feddb38e Move FPS to top, Adjust Map Text if FPS is on 5 months ago
Anders Jenbo 1c76897f2c Apply simple const rules using clang-tidy 7 months ago
Doink Oink c62a19e299
Party Information Panel (#7877) 7 months ago
Eric Robinson e303a82b1c
Floating Item Info Box (#8000) 7 months ago
Gleb Mazovetskiy e1c95e0eab Make `dun_render` a standalone library 8 months ago
Gleb Mazovetskiy 740868af3f Update sol2 and lua 8 months ago
Gleb Mazovetskiy d3248e969a Untangle more dependencies 8 months ago
Gleb Mazovetskiy 54e30ff210 light_render: Use an std::span for light tables 8 months ago
Gleb Mazovetskiy 8c6b2853ca Make light render benchmark standalone 9 months ago
Gleb Mazovetskiy 58fe44f836 init.h -> init.hpp 10 months ago
staphen bea626730f Redraw everything when floating numbers is enabled 10 months ago
staphen f1c1e530f5 Draw the filled part of the lower flask 10 months ago
Eric Robinson 8eddf55c3f
Stores - IsPlayerInStore() (#7843) 1 year ago
Eric Robinson aca06e898a
Menu text revision (#3902) 1 year ago
staphen e602321d5f Don't assume output surface pitch is the same as width 1 year ago
staphen b83f006671 Bleed per-pixel light up when rendering walls 1 year ago
Stephen C. Wills 0b4f3b4732
Introduce subtile lighting into the software renderer (#7807) 1 year ago
obligaron 4f9e063197 Change GetDebugGridText text from char to string 1 year ago
Gleb Mazovetskiy ee16071761 Untangle pathfinding dependencies 1 year ago
Gleb Mazovetskiy 3bb1d685af Extract current input mode into its own library 1 year ago
Gleb Mazovetskiy 88a9a0656d Move option change handlers out of `options.cpp` 1 year ago
Gleb Mazovetskiy d94bc424df `sgOptions` -> `GetOptions()` 1 year ago
Gleb Mazovetskiy a7651f15d9 Extract `HeadlessMode` from `diablo.h` 1 year ago
Gleb Mazovetskiy c31836eab8 Split up `engine.{h,cpp}` 1 year ago
Gleb Mazovetskiy a49b1f2d58 Extract Is{Any,None}Of out of engine.hpp 1 year ago
Gleb Mazovetskiy f7a93f4cd3 Improve `dev.display.path()` 1 year ago
Eric Robinson 0fd4a7b348
Fix Life/Mana bugs (#5777) 1 year ago
Gleb Mazovetskiy 92aeb01ebb Fix stairs rendering in Caves and Hell 1 year ago
Gleb Mazovetskiy 67f822f659 Speed-up debug grid 1 year ago
Anders Jenbo ee8907eb96 Use Point in cursor.cpp 2 years ago
Eric Robinson e90855b3c4
Rename stores.cpp global variables (#7425) 2 years ago
Eric Robinson 6396af1ff5
Cleanup panel code (Part 2) (#7421) 2 years ago
KPhoenix b0cb1b92ed Bugfix: Corruption item power 2 years ago
Eric Robinson 8970eaa410
Cleanup panel code (Part 1) (#7417) 2 years ago
Anders Jenbo 8128086d5b Clean up DoBlitScreen 2 years ago
Gleb Mazovetskiy 77020db5ff Revert "DrawFloor: Remove a redundant check" 2 years ago
Gleb Mazovetskiy a75f77bfa8 DrawFloor: Remove a redundant check 2 years ago
Gleb Mazovetskiy 2580cd7b68 Simplify foliage rendering 2 years ago
Gleb Mazovetskiy 1bab0251e2 Minor rendering cleanups 2 years ago
Gleb Mazovetskiy a2961eafd2 scrollrt: Add `IsFloor` function 2 years ago
Gleb Mazovetskiy 5b076e20ef Rename `DrawFloor` to `DrawFloorTile` 2 years ago
Gleb Mazovetskiy 712f0bac0b Remove `LightTableIndex` global 2 years ago