67 Commits (0987f8b4792bfe28eac6cefa4b7de580a8aad32e)

Author SHA1 Message Date
staphen eaa5188776 Remove call to gspWaitForVBlank(). 5 years ago
Gleb Mazovetskiy 59dd42692f 🚚 Move render.cpp to engine/render/dun_render.cpp 5 years ago
Jmgr 1b7e0d2cb3 Migrate existing log entries 5 years ago
Anders Jenbo cc164985a3 🎨 Correct type checks in src sub-folder 5 years ago
Anders Jenbo bb4e1960e7 🎨 modernize-use-nullptr 5 years ago
Gleb Mazovetskiy 64f5e374ff RenderPresent: Remove the !SDL_MUSTLOCK assert 5 years ago
Gleb Mazovetskiy 91f8267db9 🧹 SDL1.2: Remove unimplemented SDL_*Window backports 5 years ago
Anders Jenbo 8c821e98d3 🚚 Restructure files 5 years ago
Anders Jenbo 997c1dba55 🚚 Split up all.h in to proper header relations 5 years ago
Anders Jenbo 6e1a106a38 🚚 Move header we implement into the project 5 years ago
Anders Jenbo 52401c9677 💚 Correct include headers 5 years ago
Anders Jenbo dc84643fe6 🚚 Move dx.cpp and sound.cpp back in to Source now that the name space is clean 5 years ago
Anders Jenbo 433edc63ea ♻️ Consistently use pragma once to guard the headers 5 years ago
Anders Jenbo bfb3c11c2b 🎨 Change namespace to devilution 5 years ago
Anders Jenbo a2656637e4 🎨 Format source 5 years ago
Juliano Leal Goncalves 800dbce066 ♻️ Move options-related structs to new 'options.h' file 5 years ago
Gleb Mazovetskiy 70d1d633bd Get rid of SCREEN_X / SCREEN_Y 5 years ago
Gleb Mazovetskiy cd59a1c323 Completely replace gpBuffer with CelOutputBuffer 5 years ago
Trihedraf a4c34112af 🚩 Add ini toggle for FPS Limit. Enabled by default. (#1165) 5 years ago
Juliano Leal Goncalves 103cde53ff ♻️ Make options struct hierarchical 5 years ago
Anders Jenbo d0248caf8d 💚 Fix SDL1 builds 5 years ago
Anders Jenbo b8e38ec560 Correct typo 5 years ago
Gleb Mazovetskiy 21bb021641 Clean up gpBufEnd initialization 5 years ago
Anders Jenbo 39999791b3 Revamp ini options and sync in multiplayer 5 years ago
Anders Jenbo 36a196389b Fix remaning basic compiler errors and warnings 5 years ago
Ivan Epifanov 85be8ed77e [vita] Speed up. Add option to disable back touch 5 years ago
MrHuu 7e35651b2f [3DS] CMake re-visited 5 years ago
MrHuu 1fa8b6f4e4 [3DS] Initial port 5 years ago
Juliano Leal Goncalves 8d896d54f7
Softcode VSYNC setting. Enabled by default. (#783) 6 years ago
qndel f66339a9ac clean unused variables 6 years ago
Anders Jenbo 69ad34f58f Consistently use NULL instead of nullptr 6 years ago
Manuel Alfayate Corchete 03662be548
Remove atexit() calls and implement a diablo_deinit() function instea… (#694) 6 years ago
Robin Eklind 21e2d2f9de Resolve CreatePalette name conflict 6 years ago
Gleb Mazovetskiy 803217538a DiabloUI: Fix software scaling along the X axis 6 years ago
Gleb Mazovetskiy 58fde28a2a Blit: ifdef all SDL1 stretching code 6 years ago
Gleb Mazovetskiy 114a166a01 Blit: Fix scaled output handling 6 years ago
Gleb Mazovetskiy ea32475ce9 SDL1: Avoid software-scaling SVid when possible 6 years ago
Anders Jenbo 32d91cb446 Render menu directly to the output surface 6 years ago
Anders Jenbo edeca6574d Replace tagRECT with SDL_Rect 6 years ago
Anders Jenbo 08aa6a860a Move generic helpers out of miniwin 6 years ago
Anders Jenbo 67c58583d8 Implement fullscreen toggeling via alt+enter 6 years ago
Anders Jenbo 913de17a56 Use SDL_Color nativly instead of converting betwen it and PALETTEENTRY 6 years ago
Gleb Mazovetskiy f3ad0c37e1 dx_create_back_buffer: Minor improvement for SDL2 6 years ago
Anders Jenbo c3f283429b Fix high CPU load when game is minimized 6 years ago
Anders Jenbo e577f9bdc7 Remove more old save game format code 6 years ago
Anders Jenbo a261e8ad65 Better frame delay pressision 6 years ago
Anders Jenbo 0127478673 Improve frame delay for non-v-synced rendering 6 years ago
Anders Jenbo dffc89e41c Limit FPS when upscaling is disabled 6 years ago
Gleb Mazovetskiy ddce870dda Handle scaling for SDL1 (#370) 6 years ago
Gleb Mazovetskiy afaa25193a Set surface size to be the logical size 7 years ago