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@ -416,6 +416,7 @@ static void SaveOptions()
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setIniInt("Graphics", "Blended Transparency", sgOptions.Graphics.bBlendedTransparancy); |
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setIniInt("Graphics", "Gamma Correction", sgOptions.Graphics.nGammaCorrection); |
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setIniInt("Graphics", "Color Cycling", sgOptions.Graphics.bColorCycling); |
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setIniInt("Graphics", "FPS Limiter", sgOptions.Graphics.bFPSLimit); |
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setIniInt("Game", "Speed", sgOptions.Gameplay.nTickRate); |
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setIniInt("Game", "Fast Walk", sgOptions.Gameplay.bJogInTown); |
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@ -469,6 +470,7 @@ static void LoadOptions()
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sgOptions.Graphics.bBlendedTransparancy = getIniBool("Graphics", "Blended Transparency", true); |
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sgOptions.Graphics.nGammaCorrection = getIniInt("Graphics", "Gamma Correction", 100); |
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sgOptions.Graphics.bColorCycling = getIniBool("Graphics", "Color Cycling", true); |
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sgOptions.Graphics.bFPSLimit = getIniBool("Graphics", "FPS Limiter", true); |
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sgOptions.Gameplay.nTickRate = getIniInt("Game", "Speed", 20); |
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sgOptions.Gameplay.bJogInTown = getIniBool("Game", "Fast Walk", false); |
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