995 Commits (render)

Author SHA1 Message Date
Kalebe Alves 118efe8e6d
Use Point/SDL_Rect for control functions coordinate system 5 years ago
Gleb Mazovetskiy dd3ea66fa2 ♻️ Split getTextColor(bool) into 2 functions 5 years ago
qndel 2f3cf65b27 cleanup getTextColor 5 years ago
qndel b1d74d2791
alt highlighting (#2060) 5 years ago
Anders Jenbo 68249d07e3 Correct false positives translation warnings 5 years ago
Anders Jenbo 8a7ec56d3a Player by reference part 2 5 years ago
obligaron d97131349e Unify player_graphic memory handling 5 years ago
obligaron 61ba5009ac Convert to CelSprite 5 years ago
obligaron 3067aeacb8 Remove PlayerStruct._pXYZWidth and replace it with calls to GetAnimationWidth 5 years ago
obligaron c424f601ec Change LoadPlrGFX from pnum to PlayerStruct 5 years ago
Jmgr 0e7ada15fc Apply new format to ngexttext translations 5 years ago
Jmgr bbd39aa513 Replace sprintfs with strcpy for translatable strings 5 years ago
Jmgr 6e85cde978 Update format strings 5 years ago
Jmgr 0c27e756f7 Add fmt::format 5 years ago
obligaron a295586636 Support changing animation data on-the-fly even if the number of frames differ 5 years ago
Vladimir Olteanu 0c7c71d579
Cleanup of items.cpp (#1967) 5 years ago
obligaron 55fa72d138 When changing items hot-swap the hero animation data and don't start a new animation 5 years ago
arcas 6502a3ca4d
Adding resources for translation (#1973) 5 years ago
obligaron 1385e47518 Fix UnitTests in DEBUG (Accessed not initialized ItemAnimations) 5 years ago
Anders Jenbo 6c8b116f6c 🐛 Evaluate item names the same as the original 5 years ago
Anders Jenbo 0c2042fa52 ♻️ Player by reference 5 years ago
Anders Jenbo 68e73c0dfe 🐛 Fix infopanel text color 5 years ago
Anders Jenbo e665a0c4b0 ♻️Draw info box text using DrawString 5 years ago
Anders Jenbo c5f0d1dbdd ♻️Use DrawString for rendering the unique item box 5 years ago
Anders Jenbo 68923c6c33 Generic game text render function 5 years ago
Anders Jenbo 6321bf04d5 ♻️Pass player to towner by reference instead of index 5 years ago
Anders Jenbo c98a1409f9 ♻️Pass towners by reference instead of index 5 years ago
Gleb Mazovetskiy 0edfa3de66 🚚 Move CEL rendering to engine/render/cel_render.cpp 5 years ago
Juliano Leal Goncalves 39736e2538 ♻️ Pass 'PlayerStruct' pointer to 'ClrPlrPath' 5 years ago
thebigMuh 8e19ef5460 - Fixed outline drawing for item on cursor to match rest of game 5 years ago
Anders Jenbo d83fa8edb3 🌐 Apply plural translation where applicable 5 years ago
thebigMuh cab62a7dbf Load item graphics early so they are available for hero selection 5 years ago
Gleb Mazovetskiy 8e634ff02c ♻️ Remove `_iAnimWidth` 5 years ago
Gleb Mazovetskiy 0b18b8977b 🐞 items.cpp: Fix nullopt access 5 years ago
Anders Jenbo 22d7d41615 🌐 Fix remaning plural form of gold related texts 5 years ago
Gleb Mazovetskiy 5bb6dc928a 🌍 Add some missing /*xgettext:no-c-format*/ annotations 5 years ago
Gleb Mazovetskiy 4408ddc127 🧹 Fix some -Wformat warnings 5 years ago
Gleb Mazovetskiy 1b8b62a8c2 ♻️ Store CEL width with the sprite itself 5 years ago
Mathieu Maret dc28b7464e Do not translate spacing 5 years ago
Mathieu Maret e47d80f8df Fix in-correct c-format in pot 5 years ago
Anders Jenbo f884ba5340 🔥 Remove more miniwin dependencies 5 years ago
Anders Jenbo 5745f099ba ♻️Use Point for positions in msg.cpp functions 5 years ago
Anders Jenbo ff1bcb0d03 ♻️Clean up ItemDoppel 5 years ago
Anders Jenbo bd515ac75d ♻️Apply Point equality operator 5 years ago
qndel 0af36dc416 rename upper->uper 5 years ago
Anders Jenbo 48dbb47d70 🌐 Apply static translations 5 years ago
thebigMuh 5f288cbd43 Fixes small AC malus of less than 1 resulting in a bonus of 1 AC 5 years ago
thebigMuh ad8f342db0 Adding constness 5 years ago
John Törnblom e0dddf508a
Add automatically translated string literals (#1694) 5 years ago
obligaron 239a43cc1c
Remove "AnimWidth2" expect for missiles (#1680) 5 years ago