74 Commits (render)

Author SHA1 Message Date
Gleb Mazovetskiy 14540164a7 Remove utils/stdcompat/optional.hpp 3 years ago
Gleb Mazovetskiy 5bf0b8bc96 Add more missing <cstdint> includes 3 years ago
qndel 731ad1ada5
use std::rotate (#6019) 3 years ago
staphen bfc54c9bd3 Add arena potions to the virtual gamepad renderer 3 years ago
qndel ce2ce86070 inspect players command 3 years ago
obligaron 2296bf5625 Use StashStruct::EmptyCell instead for empty stash item check 3 years ago
KPhoenix a1fbf5253f `enum talk_id` -> `enum class TalkID` 3 years ago
KPhoenix d813f13700 `enum spell_id` -> `enum class SpellID` 3 years ago
Gleb Mazovetskiy 1788d2f8ec Remove miniwin 3 years ago
Gleb Mazovetskiy 57e267e990 button.png: Arrange sprites horizontally 3 years ago
Gleb Mazovetskiy 4cf0053ece Set underlying type for all the enums 4 years ago
Gleb Mazovetskiy 580d3cb6ee touch/renderers: Migrate away from Art 4 years ago
Gleb Mazovetskiy 961866e1c4 CLX: A new graphics format 4 years ago
ephphatha 9e76cd4ab7 Use object pointer for pcursobj 4 years ago
Gleb Mazovetskiy 8ca71272b8 Load all CEL as CL2 4 years ago
Anders Jenbo a7be622aa3 Clean up naming of event handler 4 years ago
Mikołaj Piróg 15989609a8
Members' name changes and comments in Monster struct (#4861) 4 years ago
Anders Jenbo 99181fd709 Move more files to the engine folder 4 years ago
ephphatha c68fcf3cb1 Apply MethodCase config to Rectangle::Contains 4 years ago
Anders Jenbo 6d56058708 Move level generation to subfolder 4 years ago
Gleb Mazovetskiy 8e9c9e0238 Reduced the size of `OwnedCelSprite*` by 8 bytes 4 years ago
Gleb Mazovetskiy 2386fd12a9 Fix a few warnings 4 years ago
staphen b349e29058 Correctly indicate when scroll can be used on virtual gamepad 4 years ago
qndel 354e329644 Players[MyPlayerId] -> MyPlayer 4 years ago
staphen 0c4940fc00 Skip touch interactions with stash when stash is not open 4 years ago
staphen 0b41ce271f Skip touch interactions with main panel when not in a game session 4 years ago
ephphatha 7f15aa730d Move definition of ghMainWnd to utils/display.cpp 4 years ago
staphen ef9ae41f6a Fix item graphics on potion buttons for virtual gamepad 4 years ago
ephphatha 64a2c41b2c Set clang-tidy config for MethodCase option 4 years ago
Anders Jenbo dc706e8ed5 Use HoldItem for determining if an item is held 4 years ago
Anders Jenbo c68af7a5bf [touch] Allow interacting with the spell book 4 years ago
Anders Jenbo 3b86c7fac4 [touch] Spend stat points when clicking the buttons 4 years ago
staphen 6250067283 Touchscreen navigation for stash 4 years ago
staphen 6a30cd3950 Add gamepad support for stash 4 years ago
Anders Jenbo 9226f1435c Clean up PotionButtonRenderer 4 years ago
Anders Jenbo a48f89007d Implement stash 4 years ago
Gleb Mazovetskiy 7fede6c4cb Clean up owned/unowned CelSprite ambiguity 4 years ago
obligaron 234a053863 Change Missiles Array to std::list 4 years ago
Anders Jenbo 2e0a73e967 Disable stand button when in town 4 years ago
staphen d193b90101 Don't deactivate gamepad when graphics settings change 4 years ago
Anders Jenbo 576d946581 Allow use of touch to select world objects 4 years ago
Anders Jenbo 6b2481a76c Touch support on all SDL2 platforms 4 years ago
Anders Jenbo d3a7c36d1d
Correct DPI on devices that apply extra scaling 4 years ago
Gleb Mazovetskiy c57644970f Move `UiFlags` and `UiPanels` into their own files 4 years ago
Gleb Mazovetskiy 7e1fea6f76 clang-format all files in {Source,test}/ 4 years ago
obligaron 677303cba9
Reduce use of view globals in game menu 4 years ago
staphen 08e4e8c254 Implement virtual gamepad activation/deactivation 4 years ago
staphen 40cc894630 Force VIRTUAL_GAMEPAD=OFF when USE_SDL1=ON 4 years ago
Gleb Mazovetskiy 3d308983a8 Migrate to libmpq 4 years ago
staphen e2408bc6bc [Virtual Gamepad] Set primary action button graphic to apply in char panel when applying stat points for level up 4 years ago