932 Commits (next)

Author SHA1 Message Date
Stephen C. Wills 94c7e7fc01
Add bounds check to MonsterIdle() to prevent var2 overflow (#6395) 3 years ago
Gleb Mazovetskiy d8cd147ac7 Re-encode CL2 on load 3 years ago
Gleb Mazovetskiy de081b7080 Fix a few compilation warnings 3 years ago
Anders Jenbo 13e3217578
Only play the dialogs for the initating player (#6173) 3 years ago
staphen 217f6aee85 Don't turn monster towards player during hit recovery if monster is petrified 3 years ago
obligaron d46aa0e2bc Always check for uniqueType in TalktoMonster 3 years ago
obligaron aa354849ee Fix stone curse shows the wrong animation & infinite petrify 3 years ago
obligaron 31fe55a161 Prevent hellfire quests from disapearing from quest log 3 years ago
obligaron 1e8230b9b1 Move Gharbad talk logic (spawn item) to TalktoMonster 3 years ago
obligaron 3f195ae29b Use CMD_SPAWNITEM to spawn Ghardbards first item 3 years ago
obligaron deee72b0bc Move Zhar talk logic (spawn item) to TalktoMonster 3 years ago
obligaron e1082126a3 Use CMD_SPAWNITEM to spawn Zhars first book 3 years ago
staphen 874fa6b8d3 Fix monster light offset after walk animation ends 3 years ago
Gleb Mazovetskiy 4fa3732526 Add missing <cstdint> includes 3 years ago
Anders Jenbo b7424a0068 Clean up PmChangeLightOff() 3 years ago
staphen 45da8b2295 Remove unique monster's light when no corpse is left behind 3 years ago
Trihedraf 7baaa3c35e
Fix monster health to +100 for NM and +200 for Hell instead of +1 and +3 (#5987) 3 years ago
Eric Robinson 81e3c7abaa
Remove fixed bugfix comments, apply golem fix 3 years ago
Gleb Mazovetskiy 957bd03b98 Remove `FMT_COMPILE` in "cold" places 3 years ago
obligaron 63b04045f2 MP: Send delta message for lachdanans death 3 years ago
obligaron 6a5210e14a Multiplayer: Enable Lachdanan Quest 3 years ago
obligaron 3a31539c7e Multiplayer: Enable Warlord of Blood Quest 3 years ago
obligaron 76528246d7
Multiplayer: Enable Zhar the Mad Quest (#5823) 3 years ago
obligaron 31b0f2147a Multiplayer: Enable Gharbad the Week Quest 3 years ago
Gleb Mazovetskiy e67ea9b006 Make `MissilesData` const 3 years ago
Gleb Mazovetskiy 98294e0ad5 Optimize `MissileData`: 32 bytes -> 24 3 years ago
KPhoenix d813f13700 `enum spell_id` -> `enum class SpellID` 3 years ago
Gleb Mazovetskiy 0a6a8e8aa0 Clean up missile data access 3 years ago
KPhoenix 7947b99511 Implement new enum class 3 years ago
staphen 620a86b007 Change default monster missile damage to zero 3 years ago
Eric Robinson 30c1991039
`enum _mai_id` -> `enum class MonsterAIID` (#5683) 3 years ago
Anders Jenbo c99f7cf644
Floating numbers (#5639) 3 years ago
KPhoenix 8db521727d
`enum missile_id` -> `enum class MissileID` 3 years ago
Anders Jenbo 0c5fd01067 Change missile_resistance into class DamageType 3 years ago
ephphatha 9da76e0003 Update CheckReflect to return applied damage 3 years ago
KPhoenix a22389613d Remove No Monster Heal from Fire Arrows 3 years ago
Gleb Mazovetskiy 36c4a89f3e Clean up a few position types 3 years ago
Gleb Mazovetskiy 6654a26345 IsPlayerMinion: Faster check 3 years ago
Gleb Mazovetskiy 3910c2e56a UpdateEnemy: Swap the M_Talker check 3 years ago
Gleb Mazovetskiy 9a1587060d Use real `CalculateSoundPosition` with NOSOUND 3 years ago
Gleb Mazovetskiy 09d7f99c32 Optimize IsTileSafe 3 years ago
Gleb Mazovetskiy 38e37e0d53 Fix warnings/errors with `-funsigned-char` 3 years ago
KPhoenix e7ffa882e6
Minor cleanup for MonsterAttackPlayer() (#5444) 3 years ago
obligaron 0aa3831e32 Multiplayer: Enable Ogden's Sign Quest 3 years ago
obligaron d2d96f988c Make TalktoMonster multiplayer compatible 3 years ago
obligaron f8705c51a2 Make skeleton king's lair multiplayer compatible 3 years ago
obligaron 5fe20e3d32 Make Lazarus quest map multiplayer compatible 3 years ago
obligaron 5f63060c28 Add FindUniqueMonster 3 years ago
Gleb Mazovetskiy 6dca019de2 Use `function_ref` instead of `function` 3 years ago
Gleb Mazovetskiy 759ca7f055 `WorldTileRectangle/Size` 3 years ago