131 Commits (mutiny)

Author SHA1 Message Date
Anders Jenbo 7959b04573 SDL1 Unicode input support 5 years ago
obligaron 98eb863ea1 Use SDL Textinput for ingame chat 5 years ago
Anders Jenbo 7771a08d03 Translatable mainpanel 5 years ago
staphen 3df85b70ce Add virtual gamepad event handlers and implement touch controls 5 years ago
qndel a737d72dd9
Dynamic char panel 5 years ago
BC Ko 1cebabcfff documentation cleanup: control 5 years ago
Juliano Leal Goncalves bbf529c65a 🚚 Rename 'PlayerStruct' to 'Player' 5 years ago
obligaron 6be94ceb3f Move DiabloHotkeyMsg to control.cpp and use IsChatAvailable 5 years ago
obligaron 95daecc1bb Introduce GetSpellListSelection and remove selection game logic from DrawSpellList 5 years ago
Anders Jenbo 8df8b940c4
Handle some clang-tidy issues 5 years ago
Aaron Sun 3ee90ca629 Add options for sub-panel alignment 5 years ago
Anders Jenbo 90960f0c14 Remove dead code 5 years ago
4aron5un 4c8210df21
Center the sub-panels (Quest, Character, Spell and Inventory) (#2498) 5 years ago
ephphatha 4ad53232a0 Convert the UiFlags enum to a scoped enum type 5 years ago
Anders Jenbo 352a0ca510 Place local symbols in an anonymous namespace 5 years ago
Andrew James 3508aa6d3d
Align Life/Mana flask drawing routines (#2291) 5 years ago
Gleb Mazovetskiy cb0dae8590 🚚 Rename `CelOutputBuf` to `Surface` and extract 5 years ago
Gleb Mazovetskiy 1bc9c3973f 🚚 engine.h: Extract `Rectangle` 5 years ago
Gleb Mazovetskiy f9f301b054 🚚 engine.h: Extract `Point`, `Direction`, `clamp` 5 years ago
Juliano Leal Goncalves ff147f9280 🚚 Rename 'RECT32' to 'Rectangle' to match naming style of other core structs 5 years ago
Juliano Leal Goncalves 4490340a47 🚚 Move 'RECT32' type to 'engine.h' alongside other core types 5 years ago
Kalebe Alves 118efe8e6d
Use Point/SDL_Rect for control functions coordinate system 5 years ago
Anders Jenbo 8a7ec56d3a Player by reference part 2 5 years ago
Anders Jenbo 68e73c0dfe 🐛 Fix infopanel text color 5 years ago
Anders Jenbo e665a0c4b0 ♻️Draw info box text using DrawString 5 years ago
Anders Jenbo 72598865cc ♻️Replace PrintGameStr with DrawString 5 years ago
Anders Jenbo 68923c6c33 Generic game text render function 5 years ago
Anders Jenbo c11945e62b 🎨 Fix line endings 5 years ago
Anders Jenbo bfc510fb23 Clean up automap.cpp 5 years ago
Anders Jenbo 22d7d41615 🌐 Fix remaning plural form of gold related texts 5 years ago
Gleb Mazovetskiy 1b8b62a8c2 ♻️ Store CEL width with the sprite itself 5 years ago
thebigMuh ad8f342db0 Adding constness 5 years ago
Jmgr c33182d6de Modernize deprecated headers 5 years ago
Anders Jenbo f8e3672469 ♻️Fully apply clang-tidy rules to a few files 5 years ago
Anders Jenbo 5fdb9ce459 🎨 Format code 5 years ago
Anders Jenbo 8c821e98d3 🚚 Restructure files 5 years ago
Anders Jenbo 997c1dba55 🚚 Split up all.h in to proper header relations 5 years ago
Anders Jenbo f450d6a125 🚚 Move defines to there proper files 5 years ago
Anders Jenbo e7ae8ddd04 🚚 Move all enums to there respective headers 5 years ago
Anders Jenbo 61244c4d93 ♻️ Rearange and apply more enums 5 years ago
Anders Jenbo 93d42b62b8 ♻️ Change BOOL to bool 5 years ago
Anders Jenbo 433edc63ea ♻️ Consistently use pragma once to guard the headers 5 years ago
Anders Jenbo bfb3c11c2b 🎨 Change namespace to devilution 5 years ago
Anders Jenbo 630e507f63 🚚 Apply namespace 5 years ago
Anders Jenbo 6f1498d315 🚚 Move structures to there respective headers 5 years ago
Anders Jenbo 2362ff82f7 Add black text color 5 years ago
Anders Jenbo 17803d5923 ♻️ Apply proper types to PlayerStruct 5 years ago
Gleb Mazovetskiy bafbad6b5b Migrate RedBack away from gpBuffer 5 years ago
Gleb Mazovetskiy e7c9ba40f5 Migrate DrawLife/ManaFlask away from gpBuffer 5 years ago
Gleb Mazovetskiy 379b45e021 Migrate `CelDrawLight` to `CelDrawLightTo` 5 years ago