thebigMuh
ad8f342db0
Adding constness
5 years ago
Jmgr
c33182d6de
Modernize deprecated headers
5 years ago
Anders Jenbo
f8e3672469
♻️ Fully apply clang-tidy rules to a few files
5 years ago
Anders Jenbo
5fdb9ce459
🎨 Format code
5 years ago
Anders Jenbo
8c821e98d3
🚚 Restructure files
5 years ago
Anders Jenbo
997c1dba55
🚚 Split up all.h in to proper header relations
5 years ago
Anders Jenbo
f450d6a125
🚚 Move defines to there proper files
5 years ago
Anders Jenbo
e7ae8ddd04
🚚 Move all enums to there respective headers
5 years ago
Anders Jenbo
61244c4d93
♻️ Rearange and apply more enums
5 years ago
Anders Jenbo
93d42b62b8
♻️ Change BOOL to bool
5 years ago
Anders Jenbo
433edc63ea
♻️ Consistently use pragma once to guard the headers
5 years ago
Anders Jenbo
bfb3c11c2b
🎨 Change namespace to devilution
5 years ago
Anders Jenbo
630e507f63
🚚 Apply namespace
5 years ago
Anders Jenbo
6f1498d315
🚚 Move structures to there respective headers
5 years ago
Anders Jenbo
2362ff82f7
✨ Add black text color
5 years ago
Anders Jenbo
17803d5923
♻️ Apply proper types to PlayerStruct
5 years ago
Gleb Mazovetskiy
bafbad6b5b
Migrate RedBack away from gpBuffer
5 years ago
Gleb Mazovetskiy
e7c9ba40f5
Migrate DrawLife/ManaFlask away from gpBuffer
5 years ago
Gleb Mazovetskiy
379b45e021
Migrate `CelDrawLight` to `CelDrawLightTo`
5 years ago
Gleb Mazovetskiy
b43325028f
Migrate `CelDraw` to `CelDrawTo`
5 years ago
Gleb Mazovetskiy
d55a1c8a7d
Pass CelOutputBuffer to game text printing ( #1095 )
...
* Pass CelOutputBuffer to game text printing
* DrawHalfTransparentRectTo: minor cleanup
5 years ago
Anders Jenbo
36a196389b
Fix remaning basic compiler errors and warnings
5 years ago
pionere
f5c1079d6f
eliminate unused code
5 years ago
Juliano Goncalves
20c44a08ca
Spend all stat points with shift click
5 years ago
Anders Jenbo
06b7c78406
Notes of untimly header cleanups
5 years ago
Anders Jenbo
aca7cd740e
Fix tests
5 years ago
Anders Jenbo
086cdf6afe
Re order control.cpp
5 years ago
Gleb Mazovetskiy
ec329e645c
Fix all "no-write-strings" warnings
5 years ago
Joel Falcou
c4223d4c29
Per file basis use of extern C
6 years ago
Joel Falcou
64d26a7934
Sanitize use of namespace
...
Wrap individual headers in dvl namespace to prevent
including standard header in another namespace.
6 years ago
qndel
5191237f42
enums and stuff ( #2024 )
6 years ago
galaxyhaxz
c632e2d1d0
Names and bug fixes ( #1974 )
6 years ago
Anders Jenbo
3c276a3cd3
Add documentation
...
- Add file documentation to about 1/4 of the files in Source
- Copy over a lot of the documentation from the sanctuary/notes repo
- Standardise all the existing documentation
- Create a configuration for Doxygen
- Add more documentation (engine.cpp is now fully documented)
6 years ago
galaxyhaxz
81ff8e6287
Metallic hydrogen neural array
6 years ago
Gleb Mazovetskiy
ce5c1007a2
Controller improvements: START modifier and hints
...
1. Makes START a modifier key.
2. Main modifier actions are now displayed as hints while the modifier is pressed.
3. Mouse simulation now available on all controllers:
SELECT + D-Pad to move mouse
SELECT + Left/Right should button to click
START + | Action
---------- | ------
SELECT | Menu
UP | Menu
DOWN | Map
LEFT | Character info
RIGHT | Inventory
B (Bottom) | Spell book
Y (Left) | Quest log
This makes all actions available on controllers without sticks and ZL/ZR.
6 years ago
qndel
3008439bc7
enums and stuff
6 years ago
galaxyhaxz
6c0bc83115
Fix type for panelstr
6 years ago
Anders Jenbo
92ab05ea13
Decompose more magic numbers
6 years ago
Anders Jenbo
d354bd9767
Lock framerate at vsync instead of 20fps
...
Since most animations are still controlled by the game logic the only
real benefit is smoother mouse and scrolling text, but it's a start :)
7 years ago
Anders Jenbo
337bc9b125
Render text in screen cordinates instead of buffer offsets
7 years ago
Anders Jenbo
d1914efa41
Make sens of lineoffset ( #1810 )
7 years ago
Anders Jenbo
dd8df33785
Format source
7 years ago
Anders Jenbo
efc5f4570f
Remove duplicate code from control.cpp
7 years ago
Robin Eklind
98e97351b9
control: rename attribute_inc_rects to ChrBtnsRect
...
Rationale described in sanctuary/notes@541e63f85a442cbb2293734c24c5868ccceec800
as included below:
Note, the ChrBtnsRect global doesn't have PSX debug info.
However, the functionality correspond to that of InvRect
of inv.h. Moreover, the we may infer the name from the
function CheckChrBtns, and simply combine the two names.
7 years ago
Anders Jenbo
9d3ce818f0
Correct BOOLS
7 years ago
Anders Jenbo
5ab9f4609a
Clean up signedness
7 years ago
Anders Jenbo
e2bff090d6
Come up with names for all remaning arguments
7 years ago
Anders Jenbo
aa50489569
Clean up generated comments
7 years ago
Anders Jenbo
32a51d17ca
Align function signatures with PSX symbols
...
Using
https://github.com/diasurgical/scalpel/tree/master/psx/_dump_/3/_dump_c_src_/diabpsx/source
as a reference
7 years ago
Anders Jenbo
035d6b146c
Clean up DrawInfoBox ( #1211 )
7 years ago