12 Commits (master)

Author SHA1 Message Date
Gleb Mazovetskiy 8f6e9810d0 SDL3: Make `text_render_integration_test` build 5 months ago
Gleb Mazovetskiy 8c6b2853ca Make light render benchmark standalone 9 months ago
Gleb Mazovetskiy 903f0a8181 Simplify palette handling 9 months ago
Gleb Mazovetskiy c3d8595b72
palette_update_quest_palette: tone map 1 color (#8027) 9 months ago
Gleb Mazovetskiy b210581435 Palette blending: Add a test and a benchmark 10 months ago
Eric Robinson 13a5ae4b0b
Replace Gamma Adjustment with Brightness Adjustment 1 year ago
Gleb Mazovetskiy d7647d6c63 More dependency untangling 1 year ago
Gleb Mazovetskiy 66b0f43731 Add a threshold for skipping the loading screen 1 year ago
Gleb Mazovetskiy b83637add8 Use a C array for transparency LUT for debug perf 3 years ago
Gleb Mazovetskiy 750cebc561 Delay reinitializing hwcursor until fade 1 3 years ago
qndel 731ad1ada5
use std::rotate (#6019) 3 years ago
Anders Jenbo 72656b3011 Move path and palette to the engine folder 4 years ago
Anders Jenbo 6d56058708 Move level generation to subfolder 4 years ago
Gleb Mazovetskiy ba71949ebb Add 2 options to reduce static memory use 4 years ago
Gleb Mazovetskiy b7beb2fbe9 Optimize `DrawHalfTransparentBlendedRectTo` 4 years ago
Anders Jenbo 7169882b1f Implement new font rendering 5 years ago
Anders Jenbo 069249f318 🚚 Move local function to anonymous namespace i-p 5 years ago
staphen b580b635eb Optimize blended transparency calculations at the end of Poisoned Water Supply. 5 years ago
Anders Jenbo 68923c6c33 Generic game text render function 5 years ago
Anders Jenbo 32738c318b 🎨 Use enums for LoadRndLvlPal input 5 years ago
Anders Jenbo f884ba5340 🔥 Remove more miniwin dependencies 5 years ago
Anders Jenbo f004c78824 🧹 performance-unnecessary-value-param 5 years ago
Anders Jenbo 5fdb9ce459 🎨 Format code 5 years ago
Anders Jenbo 8c821e98d3 🚚 Restructure files 5 years ago
Anders Jenbo 997c1dba55 🚚 Split up all.h in to proper header relations 5 years ago
Anders Jenbo f450d6a125 🚚 Move defines to there proper files 5 years ago
Anders Jenbo e7ae8ddd04 🚚 Move all enums to there respective headers 5 years ago
Anders Jenbo 433edc63ea ♻️ Consistently use pragma once to guard the headers 5 years ago
Anders Jenbo bfb3c11c2b 🎨 Change namespace to devilution 5 years ago
Anders Jenbo 630e507f63 🚚 Apply namespace 5 years ago
Anders Jenbo 39999791b3 Revamp ini options and sync in multiplayer 5 years ago
pionere f5c1079d6f eliminate unused code 5 years ago
FluffyQuack 790c8e17e5 Implemented blended tranparency 5 years ago
Anders Jenbo d20eddf48e Unifcy a chunk of Hellfire's code pathts 5 years ago
Anders Jenbo daaf8652cc Clean up palette.h 5 years ago
Gleb Mazovetskiy ec329e645c Fix all "no-write-strings" warnings 5 years ago
Anders Jenbo 1ba96a6777 Add doxygen description to remaining engine files 6 years ago
Joel Falcou c4223d4c29 Per file basis use of extern C 6 years ago
Joel Falcou 64d26a7934 Sanitize use of namespace 6 years ago
Anders Jenbo a9e955578a Correctly apply the red palette when taking screenshots 6 years ago
Anders Jenbo 913de17a56 Use SDL_Color nativly instead of converting betwen it and PALETTEENTRY 6 years ago
Anders Jenbo f8a6e05504 [hellfire] color_cycling_enabled 6 years ago
Anders Jenbo cee06d07a7 Correct spelling of color 6 years ago
qndel 1534e58350 [hellfire] palette_update_crypt , hive bin exact 6 years ago
galaxyhaxz 5f941e862e Fix function order [palette.cpp] 6 years ago
Anders Jenbo ba9288c6cf Unify error dialogs, for looks and portability 7 years ago
Anders Jenbo 082e610394 Clean up palette.cpp 7 years ago
Robin Eklind 2877511e96 palette_set_color_cycling bin exact 7 years ago
Anders Jenbo e1002b0dff Clean up SetFadeLevel 7 years ago
Anders Jenbo 56e839e2f8 Clean up LoadSysPal 7 years ago