878 Commits (master)

Author SHA1 Message Date
obligaron b3be4ab65e TimeoutCursor: Only restore previous cursor when cursor is not already changed 3 years ago
obligaron a0bba9b152 Only color cycle animations if game logic is processed 3 years ago
obligaron ba65d5fbff SyncPutItem: Always use passed coordinates for item position 3 years ago
staphen 0f74370a99 Move gamepad logic from FetchMessage() to GameEventHandler() 3 years ago
staphen e67e4934cc Add padmapper for gamepad customization 3 years ago
Gleb Mazovetskiy 41f43ea3f5 Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
staphen 8b6db3a678 Get rid of panelstr, pnumlines, and ClearPanel() 4 years ago
qndel c05c4c0f55 fix typos 4 years ago
Anders Jenbo e348fa3b1e Implement town map 4 years ago
Gleb Mazovetskiy 6327e713e0 Lowercase all file paths 4 years ago
Gleb Mazovetskiy 3b357f3936 CMake: An option to disable demomode support 4 years ago
Gleb Mazovetskiy 580d3cb6ee touch/renderers: Migrate away from Art 4 years ago
Gleb Mazovetskiy c351acbf7e Remove redundant devilutionx.mpq check 4 years ago
obligaron a410e989bf Remove ScrollInfo 4 years ago
Gleb Mazovetskiy 8f7dd16ac3 Show an error on outdated devilutionx/font.mpq 4 years ago
Gleb Mazovetskiy ba34bafb3f Use SDL events directly 4 years ago
Gleb Mazovetskiy 961866e1c4 CLX: A new graphics format 4 years ago
obligaron 6804221199 Store scroll/rune location in SpellCastInfo.spellFrom and remove the scroll/rune only after the spell is casted 4 years ago
DakkJaniels 13d53a33dc move gold drop checks earlier 4 years ago
ephphatha 9e76cd4ab7 Use object pointer for pcursobj 4 years ago
ephphatha 3a7fd8da2d Only send and consume object location for location based messages 4 years ago
Gleb Mazovetskiy 8ca71272b8 Load all CEL as CL2 4 years ago
Gleb Mazovetskiy 465ee78afe Fix `DVL_WM_RBUTTONUP` 4 years ago
Gleb Mazovetskiy adf40f5c80 misc_msg: Always use `lParam` for mod state 4 years ago
Gleb Mazovetskiy ea1087dfeb Use `StrCat` in a few more places 4 years ago
Gleb Mazovetskiy 79e23f26f2 misc_msg: Encode keyboard mod state directly 4 years ago
Anders Jenbo d1189388f5 Use user by reference 4 years ago
Gleb Mazovetskiy 303a6cf5ea Fix next debug monster key 4 years ago
Gleb Mazovetskiy fae441e75f Remove `DVL_WM_SYSKEYDOWN`, `DVL_WM_SYSKEYCOMMAND` 4 years ago
Gleb Mazovetskiy 3d4f0b48b8 Remove `TranslateMessage` 4 years ago
Gleb Mazovetskiy a4ac41cece Replace `DVL_VK` virtual key codes with `SDLK` 4 years ago
Anders Jenbo 16b65120ea Clean up LevelMonsterTypes related code 4 years ago
Anders Jenbo ac2bf9aaac Limit what gets called in headless mode 4 years ago
obligaron ebfb519ee0 Rename gbQuietMode to HeadlessMode 4 years ago
obligaron 40283ca69e Introduce timedemo based tests 4 years ago
obligaron bab9baa42a Handle gbQuietMode for paths in StartGame 4 years ago
Gleb Mazovetskiy 33ac2cca8e ♻️ Make Monster counters `size_t` 4 years ago
Gleb Mazovetskiy 2be823a468 Fix progress bar on already-visited levels 4 years ago
Anders Jenbo 3ae834148a Split event handeling from general miniwin features 4 years ago
Anders Jenbo a7be622aa3 Clean up naming of event handler 4 years ago
Anders Jenbo 2d21fc372e Remove more miniwin code 4 years ago
Trihedraf 5ee6e5dd3a
Make zoom a setting in the menu (#4931) 4 years ago
Anders Jenbo 6a8fd04067
Use player by references (#4938) 4 years ago
Mikołaj Piróg 15989609a8
Members' name changes and comments in Monster struct (#4861) 4 years ago
Gleb Mazovetskiy 17f8cdddc4 Clean up `GetSpellLevel` 4 years ago
Anders Jenbo b00ae287b8 Minimize propegation of global Players index 4 years ago
Gleb Mazovetskiy 72660d9189
Migrate snprintf to fmt (#4845) 4 years ago
k-bar c2432d23e8 Berserk light fix 4 years ago
Gleb Mazovetskiy 5d1a4fd8af `IncProgress`: Do not render bar if not active 4 years ago
Anders Jenbo 99181fd709 Move more files to the engine folder 4 years ago