438 Commits (master)

Author SHA1 Message Date
staphen a0bc3f218f Only query jbutton state for button events 4 years ago
Gleb Mazovetskiy 4c2fa76e49 Controller mouse emulation fixes 4 years ago
Gleb Mazovetskiy 56de0a6566 Fix modifier + D-Pad triggering a D-Pad event 4 years ago
Felipe Wannmacher 889cc04f95
Enhanced attack using controllers (#4019) 4 years ago
Gleb Mazovetskiy 79c7eee10a Mouse/Gamepad fixes 4 years ago
staphen e6182709d1 Allow casting Town Portal, Teleport, and Guardian scrolls from inventory 4 years ago
Gleb Mazovetskiy 40b1cd6d8a Fix a negative shift exponent sanitizer warning 4 years ago
staphen 6250067283 Touchscreen navigation for stash 4 years ago
staphen 6a30cd3950 Add gamepad support for stash 4 years ago
Anders Jenbo 9226f1435c Clean up PotionButtonRenderer 4 years ago
Anders Jenbo 0f44da5487 [gamepad] Fix using quick spells with rebound keys 4 years ago
Anders Jenbo 8235380ef9 [gamepad] Avoid OOB on empty belt 4 years ago
Anders Jenbo 9d65580294 [gamepad] Fix managing belt 4 years ago
obligaron 481f15ded5 Introduce StashStruct.GetPage/SetPage 4 years ago
Anders Jenbo 6d28810dc7 Change infostr from char[128] to std::string 4 years ago
Anders Jenbo 1409e604f5 Reduce string conversions 4 years ago
Anders Jenbo fbabb96464 [gamepad] Align cursor after using item 4 years ago
Anders Jenbo a48f89007d Implement stash 4 years ago
Gleb Mazovetskiy 7fede6c4cb Clean up owned/unowned CelSprite ambiguity 4 years ago
qndel 48f102eff1
Chat log 4 years ago
Felipe Wannmacher 6a6fd404dc improved hints and added icons 4 years ago
ephphatha db1d776539 Deduplicate PItem and DItem 4 years ago
obligaron 234a053863 Change Missiles Array to std::list 4 years ago
ephphatha 3bc2eb8471 Use ObjectAtPosition when highlighting from gamepad movement 4 years ago
ephphatha 5c4f6d80e8 Use Point/range iterator in FindItemOrObject 4 years ago
Felipe Wannmacher 6e32bf9794
changed spell circle ui (#3963) 4 years ago
Anders Jenbo 2e0a73e967 Disable stand button when in town 4 years ago
staphen d193b90101 Don't deactivate gamepad when graphics settings change 4 years ago
Anders Jenbo b0252b3339 Make Gamepad cursor independant of hardware mouse 4 years ago
Anders Jenbo 576d946581 Allow use of touch to select world objects 4 years ago
Anders Jenbo 6b2481a76c Touch support on all SDL2 platforms 4 years ago
staphen 74a77666b9 Improve behavior of ToControllerButtonEvent() 4 years ago
obligaron 419fe7b7ec Change Keymapper to OptionCategory/OptionEntry 4 years ago
Gleb Mazovetskiy fee39d46fa DiabloUI: Handle mouse back button in menus 4 years ago
qndel be0b79f9f5
Add IsWallSpell helper 4 years ago
Anders Jenbo 28ad032a2f 🐛 [gamepad] Fix casting lightningwalls 4 years ago
Anders Jenbo d3a7c36d1d
Correct DPI on devices that apply extra scaling 4 years ago
Vladimir Olteanu 861fb99e9d Quick cast 4 years ago
Gleb Mazovetskiy c57644970f Move `UiFlags` and `UiPanels` into their own files 4 years ago
Gleb Mazovetskiy 7e1fea6f76 clang-format all files in {Source,test}/ 4 years ago
Gleb Mazovetskiy 8d1708358f Extract spell list and book into separate files 4 years ago
obligaron 677303cba9
Reduce use of view globals in game menu 4 years ago
staphen 08e4e8c254 Implement virtual gamepad activation/deactivation 4 years ago
staphen 40cc894630 Force VIRTUAL_GAMEPAD=OFF when USE_SDL1=ON 4 years ago
Anders Jenbo 56170b3372 Clean up id normalization 4 years ago
Andrew James 796e2813cf
Use scoped enums for DungeonFlags/BFLAG (#3135) 4 years ago
Gleb Mazovetskiy 3d308983a8 Migrate to libmpq 4 years ago
Gleb Mazovetskiy 12b73076b8
Fix build error in plrctrl.cpp (#3374) 4 years ago
Stephen C. Wills 423441c3dc
Fix speedbook navigation on gamepad 4 years ago
staphen 884f9ed46b [Virtual Gamepad] Turn player when stand button is pressed 4 years ago