987 Commits (install)

Author SHA1 Message Date
Eric Robinson e5e6804e49
Add Monster hasNoLife helper (#8304) 3 months ago
Eric Robinson bc0d60bff7 Add Player hasNoMana helper 3 months ago
Eric Robinson 7e8173e6ff
Add Player hasNoLife helper (#8302) 3 months ago
Stephen C. Wills b30df6341e
Fix compiler warning about cases not handled in switch (#8262) 4 months ago
obligaron 187bdba561 Ensure gap-filling firewall tiles only damage moving players 4 months ago
obligaron 536378a469 Fill gaps in firewall and flamewave 4 months ago
obligaron 78a3edb719 Change MonsterTrapHit and MonsterMHit from index to Monster reference 4 months ago
obligaron 38389b3bf4 Harmonize grow logic of firewall and flamewave 4 months ago
Anders Jenbo e7b91432ba clang-tidy: simple clean up of missiles 7 months ago
Anders Jenbo 1c76897f2c Apply simple const rules using clang-tidy 7 months ago
Eric Robinson e538b457bf
Refactor Missile direction/frame group handling 10 months ago
obligaron 3a1eb6bed7 Decouple Golems from Players and use SpawnMonster for Golem 11 months ago
obligaron fee7f4749f Introduce FindGolemForPlayer and use goalVar3 to track golem <-> player relation 11 months ago
Eric Robinson 7fd701a761
Fix Rage (#7873) 11 months ago
KPhoenix 6112ca46e6 Fix PVP Bow damage 1 year ago
staphen 492ffbb9e9 Don't darken flame wave after it reaches full brightness 1 year ago
staphen eac6c3526c Natural Fire Wall light expansion 1 year ago
Eric Robinson fc0d8b0f3d
Fix Viper Lunge (#7763) 1 year ago
Gleb Mazovetskiy ee16071761 Untangle pathfinding dependencies 1 year ago
Gleb Mazovetskiy 3bb1d685af Extract current input mode into its own library 1 year ago
Gleb Mazovetskiy d7647d6c63 More dependency untangling 1 year ago
Gleb Mazovetskiy a7651f15d9 Extract `HeadlessMode` from `diablo.h` 1 year ago
Gleb Mazovetskiy c31836eab8 Split up `engine.{h,cpp}` 1 year ago
Gleb Mazovetskiy a49b1f2d58 Extract Is{Any,None}Of out of engine.hpp 1 year ago
staphen f20c6bf74a Check missile source type to determine death reason 1 year ago
staphen 6215de6e76 Compute monster toHit on the fly 1 year ago
Eric Robinson 9f197f5ebc
Rename Missile::_mirange to Missile::duration (#7214) 2 years ago
Eric Robinson cdd22626b4
Fix Knockback direction (#7093) 2 years ago
Eric Robinson 109c3b165c
Bugfix/Refactor: Min-Max Damage Range Calculations (#7022) 2 years ago
Eric Robinson 6396af1ff5
Cleanup panel code (Part 2) (#7421) 2 years ago
Eric Robinson c138d29952
Fix Wall Spells on objects (#7364) 2 years ago
Eric Robinson 520bf5d9bd
Fix visually overlapping sprites for wall spells (#7208) 2 years ago
Gleb Mazovetskiy bb6787ccf7 Rename `MissileData` fields to match the TSV 2 years ago
Gleb Mazovetskiy 624afafe58 Extract Crawl to a library 2 years ago
Gleb Mazovetskiy 5ff588d402 Fix some compilation warnings 2 years ago
staphen af07b71127 Fix crash loading game with Search missile 2 years ago
matheusgomes28 7848ab731e
Splitting CheckInvPaste() into smaller functions (#6984) 2 years ago
Eric Robinson 0ac30d101d
Refactor TileHasAny() (#7085) 2 years ago
KPhoenix 2f9c75e911 Clean up: ProjectileTrapDamage() 2 years ago
obligaron 423150b457 Introduce SpawnMonster 2 years ago
obligaron b42b72221f Use PlayerAtPosition at more places 2 years ago
obligaron fae6b3d817 Change Player::getId() and MyPlayerId to uint8_t 2 years ago
obligaron 75f68e1b8f Introduce Player::occupyTile 2 years ago
obligaron 81d738e303 Introduce Monster::occupyTile 2 years ago
obligaron 79a43dc1de Introduce AddMissile overloads specific for player and monster 2 years ago
Gleb Mazovetskiy 17f95a04da Migrate missile sprite data to txtdata 2 years ago
Gleb Mazovetskiy c5a5dc9f5c Fix a few MSVC warnings 2 years ago
Anders Jenbo bb2e189327 Convert _sfx_id in to class enum 2 years ago
ephphatha c1f3dcb705 Use safer versions of random number functions instead of GenerateRnd 3 years ago
Gleb Mazovetskiy 62e9aa0448 `MissilePosition`: Use `WorldTilePosition` 3 years ago