248 Commits (dyn-players-param2)

Author SHA1 Message Date
Anders Jenbo f166c249b6 Minimize propegation of global Players index 4 years ago
Gleb Mazovetskiy 92b6be4302
Fix `Point#*Distance` functions for unsigned types (#4857) 4 years ago
ephphatha 0f1ac758d8 use a smaller buffer 4 years ago
ephphatha d6120f05bc Only call fmt::format_to when the FPS value updates 4 years ago
Andrew James a083b76ec4
Avoid casting unnecessarily in worldToNormalScreen (#4852) 4 years ago
Gleb Mazovetskiy 72660d9189
Migrate snprintf to fmt (#4845) 4 years ago
Gleb Mazovetskiy 3b2e560fa0
Non-int versions of `Point` and `Displacement` (#4824) 4 years ago
Gleb Mazovetskiy 010dda42cf Remove PCX->CEL conversion 4 years ago
Gleb Mazovetskiy 0c7e36e81a DiabloUI: Clean up portrait loading 4 years ago
Gleb Mazovetskiy 3178dd5158
Replace most uses of `sprintf` with `fmt` (#4837) 4 years ago
Vladimir Olteanu 5a5111f1d8
Refactor CrawlTable (#4833) 4 years ago
Gleb Mazovetskiy bd66e7d6d8
pcx_render: Fix line skipping for odd widths (#4828) 4 years ago
Mikołaj Piróg 2e7ff45fbf
Monster global constants cleanup (#4827) 4 years ago
Anders Jenbo b3b5d16633 Clean up DrawPlayerIconHelper 4 years ago
obligaron 0d2a23254e
Use binaryformat for demofile (#4799) 4 years ago
Anders Jenbo 72656b3011 Move path and palette to the engine folder 4 years ago
Anders Jenbo 99181fd709 Move more files to the engine folder 4 years ago
ephphatha c68fcf3cb1 Apply MethodCase config to Rectangle::Contains 4 years ago
ephphatha de05ce6562 Use theme room attributes directly instead of recalculating 4 years ago
Gleb Mazovetskiy 8e9c9e0238 Reduced the size of `OwnedCelSprite*` by 8 bytes 4 years ago
Andrew James 13a3424ff0
Add helpers for creating/using Rectangles in UI contexts (#4734) 4 years ago
Gleb Mazovetskiy de10b96bfb Fix PCX `LoadFrameOffsets` 4 years ago
Anders Jenbo 860bd1cebf Operate directly on SOL data 4 years ago
Andrew James 0add7a8af6
Define sizes using Size type in control.cpp/stash.cpp (#4737) 4 years ago
Gleb Mazovetskiy 02d448267a Render fonts as PCX (-420 KiB RAM) 4 years ago
ephphatha 8d0afac194 Don't preserve an unreachable vanilla bug 4 years ago
Gleb Mazovetskiy 1fc8ecb6f6 Add fmt::runtime annotations for C++20 support 4 years ago
Gleb Mazovetskiy c380c7fa61 PCX: Add transparency support 4 years ago
Gleb Mazovetskiy 220d38aa5c Direct PCX rendering 4 years ago
Andrew James 4bd1e06336
Point mega <-> world conversion helpers 4 years ago
Anders Jenbo 98a10d262e Unify PlaceMiniSet 4 years ago
ephphatha 606cc162a1 Use helpers when calculating missile velocity 4 years ago
obligaron 1608219b39 Timedemo: Create reference save game and allow comparing of reference save game with actual timedemo save game 4 years ago
ephphatha 01ee2ecefc Pretty print Size values in test failure messages 4 years ago
ephphatha d5622d5080 Add point constructor to allow comparison in test macros 4 years ago
qndel f84c35d2dc fix typos 4 years ago
Andrew James 1047e408bd
Simplify logic of UpdateMissilePos using helpers from 4620 (#4621) 4 years ago
Anders Jenbo 0508311959 Cleanup block_lvid checks 4 years ago
Dmitry Marakasov 04d0950c9e Fix UB in random generator 4 years ago
Gleb Mazovetskiy 961e1b584b Always load fonts as CEL 4 years ago
Gleb Mazovetskiy c2917b1dc8 DiabloUi: Load animated PCX sprites as CEL 4 years ago
Gleb Mazovetskiy 978bae1a15 Add a helper for loading PCX as CEL from path 4 years ago
Gleb Mazovetskiy 2b161e5535 An option to convert fonts to CEL in-memory 4 years ago
obligaron b62cacd1d6 Demomode: Init ControlMode to KeyboardAndMouse 4 years ago
ephphatha 6a04d441c1 Expand hot area of stash cell to include bottom-right border 4 years ago
Gleb Mazovetskiy a66ca44695 Zero-based frame indexing 4 years ago
Gleb Mazovetskiy ade8aba822 Fix some more warnings 4 years ago
Vladimir Olteanu 25d412d1ac Remove duplicate code in DoLighting 4 years ago
Gleb Mazovetskiy 12de70550b Fix an OOB in CEL/CL2 outline rendering 4 years ago
Gleb Mazovetskiy 4808d5c3ab Reduce debug log output of OpenAsset 4 years ago