Anders Jenbo
fe92bebaba
Clean up MAI_* ( #515 )
...
* Clean up MAI_Bat
* Apply MM_* enums to AI
* Clean up MAI_Fallen
* Unify MAI_* code style
7 years ago
aperturesecurity
51d7f36566
updated readme
7 years ago
aperturesecurity
e70aabf8eb
Added resizable screen. Game after starting game the mouse wont be allowed to leave screen
7 years ago
aperturesecurity
e30e9fad6b
Fixed part of a menu
7 years ago
aperturesecurity
2060a8ea30
Removed cursor when game starts
7 years ago
Anders Jenbo
43f98614b0
Clean up MAI_Zombie ( #514 )
7 years ago
aperturesecurity
26128adad3
Menu simplified and almost complete
7 years ago
Anders Jenbo
d26d307194
Towners.cpp ( #513 )
...
* Clean up FreeTownerGFX
* Apply talk_id
7 years ago
Anders Jenbo
5bc5da3597
Clean up DeltaLoadLevel
7 years ago
aperturesecurity
a33593c05c
changing menu items
7 years ago
Anders Jenbo
f1c2d3ddb6
Clean up PlrDeadItem
7 years ago
galaxyhaxz
040b4b0cc9
Cleanup game_loop
7 years ago
galaxyhaxz
eceb1c3b5b
Fix tempstr length, add array
7 years ago
galaxyhaxz
c302881060
Fix gszHero
7 years ago
galaxyhaxz
849ec37b70
Fix TBuffer type and buffer_init
7 years ago
Anders Jenbo
cd408cf3ee
Fix multiplayer crashing
...
Fixes #487 again
7 years ago
Anders Jenbo
f917bdbd9b
Clean up delta_put_item
7 years ago
Anders Jenbo
a40db4682b
Clean up DeltaImportJunk
7 years ago
Anders Jenbo
b262d34a5a
Clean up DeltaAddItem
7 years ago
Anders Jenbo
7973fde92f
Clean up DeltaExportJunk
7 years ago
Anders Jenbo
9a56a19c2b
Clean up DeltaExportData
7 years ago
Anders Jenbo
ec60523956
Clean up msg_wait_resync
7 years ago
Anders Jenbo
de1fb3c002
Clean up ParseCmd
7 years ago
Anders Jenbo
bd310ff8d5
Delta data ( #504 )
...
* Clean up DeltaImport*
* Clean up DeltaExportData related functions
7 years ago
Anders Jenbo
69d68254d5
Clean up msg.cpp ( #502 )
...
* Clean up msg_wait_for_turns
* Clean up msg_get_next_packet
* Clean up msg_pre_packet
* Clean up DeltaSaveLevel
* Simple clean ups for msg.cpp
* Clean up NetSendCmdQuest
* Clean up NetSendCmdGItem
* Clean up NetSendCmdGItem2
* Clean up NetSendCmdPItem
* Clean up NetSendCmdChItem
* Clean up NetSendCmdDItem
* Clean up multi_send_packet
* Clean up msg_errorf
* Clean up i_own_level
* Clean up msg_free_packets
7 years ago
Anders Jenbo
dbd69332fa
msg.cpp use sizeof() instead of hardcoded sizes
7 years ago
Anders Jenbo
2a33606bbb
Clean up msg.cpp
...
msg_send_drop_pkt
msg_send_packet
delta_kill_monster
delta_monster_hp
delta_sync_monster
delta_sync_golem
delta_leave_sync
delta_portal_inited
delta_quest_inited
delta_open_portal
Fix On_* bin exact
7 years ago
Anders Jenbo
4aac75e836
Change msg attributes to signed where relevant
...
The variables are either being compared to -1, transfered between values
that are signed or closely related to such. Having them as unsigned has
the potential to break the game, having them signed shoudn't have any
negative effects.
7 years ago
Anders Jenbo
cd11592e50
Fix multiplayer crashing
...
Fixes #487
7 years ago
aperturesecurity
9b2f80ed42
added a credits menu
7 years ago
Anders Jenbo
355d78fb84
C declaration ( #500 )
...
* Convert monster.cpp to C
* Convert automap.cpp to C
* Convert codec.cpp to C
7 years ago
Anders Jenbo
4804def593
Convert storm.h to C ( #501 )
7 years ago
Anders Jenbo
0eb47e8b1a
Align automap with PSX
7 years ago
Anders Jenbo
7dee72d446
C declaration ( #498 )
...
* Convert player.cpp functions to C
* Convert capture.cpp functions to C
7 years ago
Ogodei
69f6b90dd3
Update monster.cpp
...
In the monster data tables, the "mType" comment has been renamed as
Seeding size. The game, as depicted by Jarulf, uses that number to
calculate how many monster type can spawn within a level (iirc the max
seeding is 4000, and each monster type takes a part of it). I hope this
helps!
7 years ago
Anders Jenbo
7924c04acb
Use TSFX_COW2
7 years ago
Anders Jenbo
13c5af29ed
clean up towners.cpp ( #496 )
7 years ago
Anders Jenbo
18034ca776
Correct monster attribute name ( #492 )
...
* Correct monster attribute name
* Not possibl _mAFNum in MonsterStruct
7 years ago
Anders Jenbo
db3805ae05
Clean up Force*Trig ( #495 )
7 years ago
aperturesecurity
c967f1a9f8
redid menus
7 years ago
galaxyhaxz
0ca6da360a
Update discord link ( #490 )
7 years ago
Anders Jenbo
b4fe143e29
Add player_weapon_type
7 years ago
Anders Jenbo
14610a2345
Apply FILE_SYSTEM enum
7 years ago
Anders Jenbo
f33898648e
Correct MonsterData width property
7 years ago
Anders Jenbo
9ce1f55d59
Always use the latest function mapping
...
This avoids us having to do a new release of devilution-comparer every time there is a change to the function mapping
7 years ago
galaxyhaxz
51d5793e08
Cleanup LeftMouseCmd
7 years ago
Anders Jenbo
8b21de7b0d
apply _artfonts enum ( #486 )
7 years ago
galaxyhaxz
4cfbad2965
New discord server ( #485 )
7 years ago
galaxyhaxz
79fef1da4a
Update README.md
7 years ago
Anders Jenbo
ef28a74db5
Correct var names in StartPlrHit ( #484 )
...
* Correct var names in StartPlrHit
* Clean up RespawnDeadItem
* Update Source/player.cpp
Co-Authored-By: AJenbo <anders@jenbo.dk>
7 years ago