57 Commits (cpp20-using-enum)

Author SHA1 Message Date
Gleb Mazovetskiy 8c1a847f41 Remove utils/stdcompat/string_view.hpp 3 years ago
Gleb Mazovetskiy 74755c8be7 Remove utils/stdcompat/cstddef.hpp 3 years ago
Gleb Mazovetskiy e67ea9b006 Make `MissilesData` const 3 years ago
Gleb Mazovetskiy 98294e0ad5 Optimize `MissileData`: 32 bytes -> 24 3 years ago
Gleb Mazovetskiy 64730bd0bd Optimize `MissileFileData` size: 80 bytes -> 32 3 years ago
Gleb Mazovetskiy 25e9b7320d Remove unused self-ID from `Missile(File)Data` 3 years ago
Gleb Mazovetskiy 0a6a8e8aa0 Clean up missile data access 3 years ago
KPhoenix 7947b99511 Implement new enum class 3 years ago
KPhoenix 8db521727d
`enum missile_id` -> `enum class MissileID` 3 years ago
Anders Jenbo 0c5fd01067 Change missile_resistance into class DamageType 3 years ago
staphen 702fedbc54 Remove ConsumeSpell() from AddMissile() functions 3 years ago
obligaron 68891a8df1 Rename MissileMovementDistrubution => MissileMovementDistribution 4 years ago
Gleb Mazovetskiy 4cf0053ece Set underlying type for all the enums 4 years ago
Gleb Mazovetskiy 961866e1c4 CLX: A new graphics format 4 years ago
Gleb Mazovetskiy f4bce38875 Use `uint16_t` for sprite widths 4 years ago
Gleb Mazovetskiy 11aaf2a441 Fix `MissileFileData#GetFrame` for a null missile 4 years ago
Gleb Mazovetskiy a5e1fa5bbe Load missile frames into a single buffer 4 years ago
obligaron 1aabcf295b Add AddMissileParameter 4 years ago
Gleb Mazovetskiy 7e1fea6f76 clang-format all files in {Source,test}/ 4 years ago
ephphatha 6fa3018f05 Move Init/FreeMissileGFX functions alongside MissileSpriteData array definition 5 years ago
Juliano Leal Goncalves d82b3b542f
🚚 Rename 'MissileDataStruct' struct to 'MissileData' (#2803) 5 years ago
Juliano Leal Goncalves 6e1d05187e 🚚 Rename 'MissileStruct' to 'Missile' 5 years ago
BC Ko ee96690410 change function parameter 5 years ago
Anders Jenbo d7c6d8b189 Use proper Direction type for AddMissile midir 5 years ago
Anders Jenbo bea8cc9d87 Reduce paremters used in add missile functions 5 years ago
BC Ko ac0a690768 remove Missiles[] 5 years ago
Anders Jenbo fa7f3442e4 Fix loading monster missiles 5 years ago
Anders Jenbo f289fbcec5 Remove dead missile code 5 years ago
Vladimir Olteanu a437cb1af9 Fix MissileFileData arrays not getting properly filled 5 years ago
Anders Jenbo ffc9b0e6a8 Apply clang-format 5 years ago
Vladimir Olteanu b76e8c060b Introduce MissileDataFlags 5 years ago
Vladimir Olteanu 4253ea7a39 Rename MisFileData to MissileFileData 5 years ago
Vladimir Olteanu 040ca7b1e9 Remove logic related to unused MFLAG_ALLOW_SPECIAL 5 years ago
Vladimir Olteanu b5d6758295 Introduce AutofillArray 5 years ago
Vladimir Olteanu 3364a4e00c Refactor MisFileData 5 years ago
Anders Jenbo 9ae908f947 Rename missile globals 5 years ago
obligaron be53349c2d
Decouple missile movement from game logic (#2322) 5 years ago
Vladimir Olteanu 95643029e3 Refactor missiles.cpp 5 years ago
Kalebe Alves 0461529176 Move byte from engine.h 5 years ago
Anders Jenbo f579b2f287 Handle cel/cl2 files as byte arrays 5 years ago
Jmgr c33182d6de Modernize deprecated headers 5 years ago
Anders Jenbo 7912e510f0 🎨 Clean up overuse of SDL types 5 years ago
Anders Jenbo 5fdb9ce459 🎨 Format code 5 years ago
Anders Jenbo 997c1dba55 🚚 Split up all.h in to proper header relations 5 years ago
Anders Jenbo 779e6cf950 ♻️ Apply more enums 5 years ago
Anders Jenbo af96de4038 ♻️ Move a large part of enums to there respective headers 5 years ago
Anders Jenbo 433edc63ea ♻️ Consistently use pragma once to guard the headers 5 years ago
Anders Jenbo bfb3c11c2b 🎨 Change namespace to devilution 5 years ago
Anders Jenbo 630e507f63 🚚 Apply namespace 5 years ago
Anders Jenbo 61729c1eb6 Clean up missile types 5 years ago