6742 Commits (codeql)

Author SHA1 Message Date
Vladimir Olteanu 3638a20c76 Make SdlThread constructor explicit 5 years ago
Anders Jenbo c5e0966190 Clean up golem code 5 years ago
Anders Jenbo fa7f3442e4 Fix loading monster missiles 5 years ago
Anders Jenbo 4a7fecb9c1 Fix OOB in inventory code 5 years ago
Anders Jenbo f289fbcec5 Remove dead missile code 5 years ago
Vladimir Olteanu 403956221f monster.cpp: get rid of MissileFileFlag 5 years ago
Anders Jenbo 36645019c2 🚨 Fix compiler warning 5 years ago
Vladimir Olteanu a437cb1af9 Fix MissileFileData arrays not getting properly filled 5 years ago
qndel 045921813b some useless code removal 5 years ago
Anders Jenbo 87f478d82f Remove unnecessary indentation 5 years ago
BC Ko a9754d664b Reduce use of globals: VisionList 5 years ago
ephphatha 96e3ce6ea4 ensure std::min call uses correct types, cast result explicitly 5 years ago
ephphatha 8f2e94ae4d Use unsigned types for player experience and related values 5 years ago
Andrew James f10005e0b6 use std::clamp and std::min for multiplayer experience gain caps 5 years ago
ephphatha a561cb18de Explicitly check values are in expected range instead of casting to unsigned for <0 5 years ago
BC Ko b3e002de79
cleanup manual value clamping: sdl2_to_1_2_backports.cpp (#2580) 5 years ago
Anders Jenbo 7463d2c7dc Update Source/lighting.cpp 5 years ago
BC Ko c589ccb0ac cleanup manual value clamping: lighting.cpp 5 years ago
BC Ko 2a7712794e
cleanup manual value clamping: stores.cpp 2 (#2583) 5 years ago
BC Ko 4853deb0e5
cleanup manual value clamping: monster.cpp (#2581) 5 years ago
qndel bb4d087d60
fix resurrect (#2577) 5 years ago
Anders Jenbo 09cbbc30cf 🚨 format autofill_array.h 5 years ago
Anders Jenbo ffc9b0e6a8 Apply clang-format 5 years ago
Vladimir Olteanu b76e8c060b Introduce MissileDataFlags 5 years ago
Vladimir Olteanu 4253ea7a39 Rename MisFileData to MissileFileData 5 years ago
Vladimir Olteanu 61f82d1944 Remove LoadMissileGFX 5 years ago
Vladimir Olteanu 040ca7b1e9 Remove logic related to unused MFLAG_ALLOW_SPECIAL 5 years ago
Vladimir Olteanu 7482b23473 MissileSpriteData: move checks for hidden sprites to class members 5 years ago
Vladimir Olteanu b5d6758295 Introduce AutofillArray 5 years ago
Vladimir Olteanu 3364a4e00c Refactor MisFileData 5 years ago
vladtepesch 0e56e52c75
fixes casting level 0 spell says "not enough mana" (#2568) 5 years ago
obligaron 82cea78def Apply clang-format 5 years ago
BC Ko a02eaeecda use abs 5 years ago
BC Ko a293abc2a6 cleanup manual value clamping: inv.cpp 5 years ago
qndel 1538f84ddc apply enum and fix invalid check 5 years ago
BC Ko 5951e2abb2
cleanup manual value clamping: player.cpp (#2572) 5 years ago
BC Ko ff7891d66a cleanup manual value clamping: stores.cpp 5 years ago
obligaron 8dbe16d4f6 Introduce GetSpellListItems 5 years ago
obligaron 95daecc1bb Introduce GetSpellListSelection and remove selection game logic from DrawSpellList 5 years ago
Anders Jenbo 23fdb5aa27 [vanilla] Fix missing dirt corners in automap 5 years ago
Anders Jenbo 0b68a8b2d3 Fix missing dirt tiles in automap 5 years ago
BC Ko b1d9bfdbf8
cleanup manual value clamping: cursor.cpp CheckCursMove() (#2563) 5 years ago
qndel 640d32a750 make ReadySpellFromEquipment have correct item data 5 years ago
obligaron 6f6412fced diablo_quit also frees game state (and with this sound objects) 5 years ago
ephphatha 0cbaaf56f2 Normalise spacing between words/sentences in help.cpp 5 years ago
BC Ko 0a4361d5fc cleanup manual value clamping: control.cpp 5 years ago
Juliano Leal Goncalves f64521a722 🐛 Centralize readied spell update on equipment change 5 years ago
Juliano Leal Goncalves 022502660d ♻️ Extract logic to ready spell from staff to player function 5 years ago
Epifanov Ivan 531acbe760
Vita locale detection: safety precautions (#2557) 5 years ago
BC Ko 221718250f
cleanup manual value clamping: spells.cpp GetManaAmount() (#2556) 5 years ago