6742 Commits (codeql)

Author SHA1 Message Date
Andrew James 8fa04ce651 address performance-unnecessary-value-param 4 years ago
staphen aeddbb7f98 Reset game info after failing to join game 4 years ago
Gleb Mazovetskiy c43aead8d1 Cleanup Diablo-SHA and codec.cpp 4 years ago
Gleb Mazovetskiy 9c084dcb29 codec.cpp: Fix alignment and endianness issues 4 years ago
obligaron 150a4edfdb Settingsmenu: Use two lines if text doesn't fix in one line 4 years ago
obligaron 1fc40aa211 DiabloUI: Fix Handling of UiFlags::NeedsNextElement 4 years ago
obligaron a6842e7340 Reorder options in settingsmenu 4 years ago
Gleb Mazovetskiy e12adf689e Fix windows build 4 years ago
obligaron 5861340925 ZeroTier Submenu: Show "Loading..." info for public games and display if none are found 4 years ago
obligaron 0888546d62 Make DvlNet_SendInfoRequest non blocking 4 years ago
KPhoenix 02dc1f193e
Cleanup missiles.cpp (#3883) 4 years ago
KPhoenix 8e6433f400
Enable Dungeon Messages in Multiplayer (#3872) 4 years ago
staphen 9b32c8d541 Update libzt to the latest version 4 years ago
ephphatha 6a1091ce09 Rename Korean/Romanian translation files so they are used in fallback resolution 4 years ago
Anders Jenbo 2e0a73e967 Disable stand button when in town 4 years ago
ephphatha 14aeeaa24d Don't count invalid items as active items 4 years ago
ephphatha 5fa0dfbc28 Skip loading item locations from file 4 years ago
KPhoenix bb9a20f5e9 Implement unused Long War Bow graphic 4 years ago
staphen d193b90101 Don't deactivate gamepad when graphics settings change 4 years ago
Anders Jenbo 0c109cbfb1 [touch] Update interface scaling when switching fullscreen mode 4 years ago
Anders Jenbo b0252b3339 Make Gamepad cursor independant of hardware mouse 4 years ago
Anders Jenbo 576d946581 Allow use of touch to select world objects 4 years ago
Anders Jenbo 6b2481a76c Touch support on all SDL2 platforms 4 years ago
Andrew James d0756ce872
Use native script for translated language names (#3884) 4 years ago
ephphatha 0cd7c530bc Drop connections when a packet with length 0 header is received 4 years ago
Trihedraf bb68c800bc move FPS display down due to new display of difficulty 4 years ago
Andrew James ab95a29697
Get user preferred languages on apple devices (#3875) 4 years ago
KPhoenix 2881f13b6d
Bugfix: Level 16 Dungeon Message (#3871) 4 years ago
KPhoenix d544a467e6
Show game Difficulty in Automap (#3867) 4 years ago
ephphatha 13c54102e0 Combine Add*Door functions 4 years ago
ephphatha 939df1b9c3 Remove duplicate arguments to Add*Door functions 4 years ago
ephphatha eebea35280 Pass object by reference 4 years ago
qndel 35c5144bde
fix indentation in items table (#3868) 4 years ago
Andrew James fb8467b045
Move platform specific locale lookup code to platform directory (#3862) 4 years ago
Andrew James e1d01aad7c
Replace en_US code with en when searching for user preferred languages (#3859) 4 years ago
ephphatha abe4075a5a Deduplicate code checking if the player is next to a two-tile object 4 years ago
ephphatha e65959e6fc Use helper when checking if a player hit an object on attack 4 years ago
ephphatha a6630eacb6 Use helper when checking if object exists in path.cpp 4 years ago
ephphatha be2d89efaa Refactor code for highlighting an object with a cursor 4 years ago
ephphatha 099fad5cb9 Use ObjectAtPosition helper for remaining references in objects.cpp 4 years ago
ephphatha 82e9c3ea14 Clean up remaining dObject references in missiles.cpp 4 years ago
ephphatha 279fbe32b3 Tidy up checks for missile collision with objects/tiles 4 years ago
ephphatha 77a783098d Use ObjectAtPosition when checking if an item can be dropped 4 years ago
ephphatha a0019d289d Use Point based object lookups in themes.cpp 4 years ago
ephphatha 0b3c162ea7 Use helper instead of explicit dObject lookup in IsTileWalkable 4 years ago
ephphatha 903b661307 Use ObjectAtPosition for debug object type display 4 years ago
ephphatha 01ffc2c501 Use ObjectAtPosition helper in DrawObject 4 years ago
ephphatha 379d6e87b3 Move ObjectAtPosition to objects.cpp and make it return a pointer 4 years ago
ephphatha e633d7ff1e Restrict dropping items to adjacent tiles 4 years ago
ephphatha 1abc617e1a Consistently trigger menu/movie transitions on mouse up instead of down 4 years ago