Gleb Mazovetskiy
48ff656dc0
Load monster graphics into a single buffer
...
Follow-up to a5e1fa5bbe , which loaded
the missiles into a single buffer.
4 years ago
staphen
8d5b709749
Restore default Windows audio driver (WASAPI)
4 years ago
Anders Jenbo
d11eeaa9ec
Log uninplemented plural expressions ( #4017 )
4 years ago
Gleb Mazovetskiy
a5e1fa5bbe
Load missile frames into a single buffer
...
Previously, the memory for each frame was allocated separately.
Changes it to allocate a single buffer for all the frames.
This has the following advantages:
1. Less bookkeeping overhead in the allocator.
2. Less alignment overhead (allocator results are max-aligned by default).
We can follow this up with a similar treatment for other multi-file
animations.
4 years ago
Felipe Wannmacher
8efbcf2058
Xbox One/Series support ( #3946 )
4 years ago
ephphatha
6a1091ce09
Rename Korean/Romanian translation files so they are used in fallback resolution
4 years ago
Anders Jenbo
0c109cbfb1
[touch] Update interface scaling when switching fullscreen mode
4 years ago
Anders Jenbo
6b2481a76c
Touch support on all SDL2 platforms
4 years ago
Andrew James
e1d01aad7c
Replace en_US code with en when searching for user preferred languages ( #3859 )
4 years ago
Anders Jenbo
68e5805f1b
[touch] Adjust controller position after changing resolution
...
Fixes #3791
4 years ago
Anders Jenbo
cf9b5ae79d
Split up graphics settings initializers
4 years ago
Anders Jenbo
0e2aac8cfe
Allow for software based rendering
4 years ago
Anders Jenbo
24a15d90e2
Do not recreate the render when switching scalingn quality
4 years ago
staphen
b6a4f126d7
Modify the Windows implementation of printInConsole() to call OutputDebugString()
4 years ago
Gleb Mazovetskiy
a496b9d72b
Emscripten: Fix assets/ loading
4 years ago
Anders Jenbo
7d239d9f89
Scale resolution to true values
4 years ago
ephphatha
530604c529
Prefer DX11 renderer if running on windows with vsync active
...
This works around a bug in DX9 on Win11.
4 years ago
Gleb Mazovetskiy
076b0c0c05
Overhaul tests
...
1. Adds a `libdevilution_so` target when tests are enabled.
2. Each test file is now a separate binary target linked against `libdevilutionx_so` (can now run tests in parallel).
3. Tests are now defined in a separate `test/CMakeLists.txt` file.
4. Building the tests is now controlled by the standard `BUILD_TESTING` option (defined by CTest).
5. Tests are now built by default.
6. On CI, test errors are now reported.
Also:
* `.clang-format`: Enable SortIncludes in tests
* `path_test.cpp`: Fix -Wsign-compare
4 years ago
Gleb Mazovetskiy
f5d8f513cb
AssetsPath: Default to exe dir
...
Also adds `SetAssetsPath`, for use by tests.
4 years ago
Gleb Mazovetskiy
02902e5188
language.cpp: Fix -Wwrite-strings
4 years ago
Gleb Mazovetskiy
d3a523fa0b
paths.cpp: Remove `AppPath`
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It was redundant.
4 years ago
ephphatha
a1652bd5d6
Interleave non-regional fallback locales after last regional variation
4 years ago
ephphatha
c0ec4a845a
Restore fallback for non-regional translation
...
Also adds an explicit check for en given this the base translation for the application and will never have a .mo/.gmo file.
4 years ago
obligaron
8a4d4b6375
Add OptionEntries for Audio
4 years ago
staphen
3a802ae270
Apply clang-format to display.cpp
4 years ago
Anders Jenbo
94fa772ce6
Fix SDL < 2.0.10 builds
4 years ago
Anders Jenbo
901d9aa435
Fix SDL < 2.0.6 builds
4 years ago
JoBergeron
6af1be7b13
[ios] Fixed bluetooth mouse support
4 years ago
Gleb Mazovetskiy
a4bc8fea7d
Fix warnings: `-Wsign-compare`, `-Wnarrowing`
4 years ago
obligaron
5e2ad66e64
Add OptionEntry Resolution
4 years ago
staphen
f897f5fd92
Resize PalSurface when resizing the game window
4 years ago
Vladimir Olteanu
819271489d
SDL1: Don't destroy surface in SDL_DestroyWindow
4 years ago
JBerg
f31258400a
[ios] Expose app's data
4 years ago
Anders Jenbo
d9d72fbbc7
[ios] Enable high resolution support
4 years ago
qndel
82a5b6315c
fix typo 'prefered' ( #3677 )
4 years ago
Anders Jenbo
157570a1f2
Handle screen orientation
4 years ago
obligaron
2e5a488d5f
Add OptionEntry for graphics
4 years ago
obligaron
eb7b9d7054
Introduce ResizeWindow()
4 years ago
obligaron
b5aab383d9
Introduce ReinitializeRenderer() and GetPreferedWindowSize()
4 years ago
obligaron
945ee04f62
Add OptionEntry Language
4 years ago
obligaron
0ac065dbaa
Make LanguageInitialize() reentry capable
4 years ago
Gleb Mazovetskiy
c57644970f
Move `UiFlags` and `UiPanels` into their own files
...
The first breaks circular dependency between `DiabloUI` and `text_render`.
The latter one moves `UiPanels` to a more appropriate place.
4 years ago
Gleb Mazovetskiy
7e1fea6f76
clang-format all files in {Source,test}/
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Also includes a few manual tweaks to comments and newlines for better results.
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
4 years ago
obligaron
21e04d3352
Add OptionEntry Grab Input
4 years ago
obligaron
af4f732ef1
Add OptionEntry Scaling Quality
4 years ago
staphen
25afdee39b
Replace libsmacker with libsmackerdec
4 years ago
Anders Jenbo
799f1763af
Performce UTF8 aware limited string copies
4 years ago
ephphatha
c206b7cce8
Return Utf8DecodeError when passed an incomplete code point
...
Also ensure that len set in all code paths, otherwise it leads to a call to remove_prefix with garbage.
4 years ago
obligaron
677303cba9
Reduce use of view globals in game menu
4 years ago
Gleb Mazovetskiy
4f64b87330
Fix talk/store text overlap for Chinese and Japanese
...
We ensure that selectable lines are placed at the same vertical
coordinates but space out unselectable text lines at the cost
of reduced heigh of empty space between the store items.
We also have to move the back button in scrollable lists to the
lower right.
This can definitely be improved further but at least it solves
the problem for now.
Refs #3162
4 years ago