809 Commits (codeql)

Author SHA1 Message Date
qndel 0a70a8cece unify block formula 5 years ago
Aaron Sun 3ee90ca629 Add options for sub-panel alignment 5 years ago
4aron5un 4c8210df21
Center the sub-panels (Quest, Character, Spell and Inventory) (#2498) 5 years ago
qndel 9056092cf8
more clamps (#2496) 5 years ago
qndel 169f980038 ranged/magic formulas 5 years ago
qndel bd5e30db52 replace armor formula 5 years ago
qndel f8dc7bd3e3
clamp melee hit chance (#2491) 5 years ago
obligaron fe034ce709 Towncast: Fix character changes direction for casting 5 years ago
Anders Jenbo ab8afa7cd7
Fix edge cases in mouse action tracking code (#2452) 5 years ago
Anders Jenbo 8ba3bbb6a4
Have PosOkPlayer take PlayerStruct as input (#2430) 5 years ago
Anders Jenbo f0a7a5c989 🎨 Apply code style 5 years ago
Anders Jenbo 069249f318 🚚 Move local function to anonymous namespace i-p 5 years ago
Anders Jenbo 6227c0a012 Cancel targeted attack on dead targets 5 years ago
Anders Jenbo 899d1886c1 🐛 Fix multi target attack not hitting left side targets 5 years ago
Anders Jenbo f4897c3139 Clean up MouseAction code 5 years ago
Anders Jenbo 0889780923 Remove more usage of miniwin types 5 years ago
obligaron 70db8456ba Remove _pwtype and replace it with UsesRangedWeapon 5 years ago
obligaron d1d61fcd0f Convert anim_weapon_id and anim_armor_id to enum class 5 years ago
ephphatha a8ed1998d1 Use Point in path_ functions that reference position 5 years ago
Anders Jenbo 9264ad4b89 Use IsTileNotSolid() in place of !nSolidTable[dPiece[][]] 5 years ago
Anders Jenbo 2d4da488f0 Split path test functions 5 years ago
ephphatha 190025e79f Use bound parameters for pathfinding functions operating on entities 5 years ago
FluffyQuack ba60907853
Hold mouse button to keep attacking (Diablo 2-style) (#2349) 5 years ago
Anders Jenbo dfde45c29a Clean up CheckNewPath target loading 5 years ago
obligaron c1991d32a5 Fix ScrollViewPort 5 years ago
Anders Jenbo 77b72da276 ♻️Use monster by reference when possible 5 years ago
Anders Jenbo ef6275caac Clean up private function names 5 years ago
Anders Jenbo 903d4bd2e1 Scope all for loops 5 years ago
Anders Jenbo 9ebdb6db69 General clean up 5 years ago
Anders Jenbo 467b74dc06 Rename object globals 5 years ago
Anders Jenbo 9ae908f947 Rename missile globals 5 years ago
Anders Jenbo 9b8bf92575 Rename quest globals 5 years ago
Anders Jenbo 96bf75b502 Rename player globals 5 years ago
Anders Jenbo dce78dde62 Rename lighting globals 5 years ago
Anders Jenbo c8870dbd1f Rename item globals 5 years ago
Anders Jenbo 07ad083fda Rename monster globals 5 years ago
Anders Jenbo 56d3b5d710 clang-tidy/Android Stuidio cleanups 5 5 years ago
ephphatha 3520dc4201 Update numeric literals to use appropriate suffix 5 years ago
Anders Jenbo 235b0ee06c 💚 Fix remaning compiler warnings for GCC and CLang 5 years ago
Anders Jenbo a7c7fa0030 Fully apply clang-tidy/format to all files 5 years ago
Anders Jenbo ecea12fc15 Clang-tidy: ParameterCase 5 years ago
Anders Jenbo a350fb0b15 Clang-tidy: FunctionCase part 1 5 years ago
Anders Jenbo b71b0149a3 Clang-tidy: ConstexprVariableCase 5 years ago
Anders Jenbo 4cd916a085 Clang-tidy: EnumConstantCase 5 years ago
Anders Jenbo d9e0658643 Clang-tidy: basic naming 5 years ago
Anders Jenbo 3a1a44de34 Fix and clean up AddDoppelganger 5 years ago
Juliano Leal Goncalves cbb84199c2 ♻️ Replace Point addition with 'Point + Displacement' 5 years ago
Juliano Leal Goncalves 0441ffc2f4 ♻️ Move 'fromDirection' from 'Point' type to 'Displacement' type 5 years ago
Anders Jenbo 5537fe748e Clean up debug code 5 years ago
Anders Jenbo 214cc4b356 Check target before attempting to talk to monsters 5 years ago