57 Commits (codeql)

Author SHA1 Message Date
Anders Jenbo 99181fd709 Move more files to the engine folder 4 years ago
ephphatha c68fcf3cb1 Apply MethodCase config to Rectangle::Contains 4 years ago
Anders Jenbo 6d56058708 Move level generation to subfolder 4 years ago
Gleb Mazovetskiy 8e9c9e0238 Reduced the size of `OwnedCelSprite*` by 8 bytes 4 years ago
Gleb Mazovetskiy 2386fd12a9 Fix a few warnings 4 years ago
staphen b349e29058 Correctly indicate when scroll can be used on virtual gamepad 4 years ago
qndel 354e329644 Players[MyPlayerId] -> MyPlayer 4 years ago
staphen 0c4940fc00 Skip touch interactions with stash when stash is not open 4 years ago
staphen 0b41ce271f Skip touch interactions with main panel when not in a game session 4 years ago
ephphatha 7f15aa730d Move definition of ghMainWnd to utils/display.cpp 4 years ago
staphen ef9ae41f6a Fix item graphics on potion buttons for virtual gamepad 4 years ago
ephphatha 64a2c41b2c Set clang-tidy config for MethodCase option 4 years ago
Anders Jenbo dc706e8ed5 Use HoldItem for determining if an item is held 4 years ago
Anders Jenbo c68af7a5bf [touch] Allow interacting with the spell book 4 years ago
Anders Jenbo 3b86c7fac4 [touch] Spend stat points when clicking the buttons 4 years ago
staphen 6250067283 Touchscreen navigation for stash 4 years ago
staphen 6a30cd3950 Add gamepad support for stash 4 years ago
Anders Jenbo 9226f1435c Clean up PotionButtonRenderer 4 years ago
Anders Jenbo a48f89007d Implement stash 4 years ago
Gleb Mazovetskiy 7fede6c4cb Clean up owned/unowned CelSprite ambiguity 4 years ago
obligaron 234a053863 Change Missiles Array to std::list 4 years ago
Anders Jenbo 2e0a73e967 Disable stand button when in town 4 years ago
staphen d193b90101 Don't deactivate gamepad when graphics settings change 4 years ago
Anders Jenbo 576d946581 Allow use of touch to select world objects 4 years ago
Anders Jenbo 6b2481a76c Touch support on all SDL2 platforms 4 years ago
Anders Jenbo d3a7c36d1d
Correct DPI on devices that apply extra scaling 4 years ago
Gleb Mazovetskiy c57644970f Move `UiFlags` and `UiPanels` into their own files 4 years ago
Gleb Mazovetskiy 7e1fea6f76 clang-format all files in {Source,test}/ 4 years ago
obligaron 677303cba9
Reduce use of view globals in game menu 4 years ago
staphen 08e4e8c254 Implement virtual gamepad activation/deactivation 4 years ago
staphen 40cc894630 Force VIRTUAL_GAMEPAD=OFF when USE_SDL1=ON 4 years ago
Gleb Mazovetskiy 3d308983a8 Migrate to libmpq 4 years ago
staphen e2408bc6bc [Virtual Gamepad] Set primary action button graphic to apply in char panel when applying stat points for level up 4 years ago
staphen 85f0e7b8c3 Add button for standing still to attack 4 years ago
Anders Jenbo 609414fd69 [touch] Indicate level up in a touch friendly way 4 years ago
staphen ccd8f114f8 [Virtual Gamepad] Add menu panel to top-right corner 4 years ago
Anders Jenbo 396aa449d2 [touch] Update button faces 4 years ago
Anders Jenbo 488acf0eba [touch] Fix some button faces 4 years ago
Anders Jenbo 284f0347cc [touch] Add additional button faces 4 years ago
Anders Jenbo 8730c3b2db [touch] Ignore irelevant input when in the inventory 4 years ago
Anders Jenbo 1ba7e07b29 Do not show the cursor when using a touch device 4 years ago
Anders Jenbo b3a9a2ddce [gamepad] Allow for mixed mode navigation in inventory 4 years ago
Anders Jenbo 8042bf1ab9 [gamepad] Render joystick on top of buttons 4 years ago
staphen 9ada44ae6b [Virtual Gamepad] Closing inventory drops item 4 years ago
staphen 06801789e2 Move potion buttons to the left side 4 years ago
staphen 271740a2bc Fix case for blank virtual gamepad potion buttons 5 years ago
staphen d220129ddc Only render the virtual gamepad when the game is running 5 years ago
staphen b8950877c5 Add buttons for using potions from belt 5 years ago
staphen 1142d2ee7b Hardware rendering for the virtual gamepad 5 years ago
staphen 471a435209 Organize virtual gamepad button graphics into frames 5 years ago