Gleb Mazovetskiy
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5df03f56e3
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DiabloUI: Render scrollbar as PCX
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4 years ago |
Anders Jenbo
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6d346c7e18
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Use std::string in PrintItemPower
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4 years ago |
ephphatha
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8930b789d6
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Rename UiType members to follow naming convention
Convention seems to be that scrollbar is treated as a single unhyphenated word so the UiScrollbar class was renamed to match.
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5 years ago |
obligaron
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1956c6a1c2
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Fix some 64bit warnings
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5 years ago |
Jmgr
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c33182d6de
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Modernize deprecated headers
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5 years ago |
Anders Jenbo
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8c821e98d3
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🚚 Restructure files
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5 years ago |
Anders Jenbo
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819fd40376
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🎨 Consistent enum value style (#1458)
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5 years ago |
Anders Jenbo
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e7ae8ddd04
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🚚 Move all enums to there respective headers
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5 years ago |
Anders Jenbo
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bfb3c11c2b
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🎨 Change namespace to devilution
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5 years ago |
BDC
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62de5f1600
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Refactor DiabloUI to dynamic C++03 compatible code
This will help with porting the game to the original Xbox, and also make
it easier to implement dynamic resolutions and translations.
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6 years ago |
Anders Jenbo
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5a7d86b46e
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Make ScrollBarArrowFrame C++03 compatible
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6 years ago |
Anders Jenbo
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c32f33f19f
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Use safe ranges instead of decltype() for C++03 compatability
SDL2 uses int, but SDL1.2 uses Uint16 and Sint16.
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6 years ago |
Anders Jenbo
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dc8be6c0ab
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C++03 compatibility (#736)
* Use C++03 compatible constructors
* Remove conflicting definitions
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6 years ago |
Gleb Mazovetskiy
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e4ef58f73d
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DiabloUI: Add a scroll bar to hero selection
Has the same weird behaviour as the actual Diablo scrollbar but without
the subtle mouse interaction bugs.
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7 years ago |