54 Commits (access)

Author SHA1 Message Date
Gleb Mazovetskiy 20ad675558 SDL3: Build with sound 5 months ago
Gleb Mazovetskiy 88f706e0d1 SDL3: Add some backports / compat helpers 5 months ago
Gleb Mazovetskiy 1bbe8bfe08 SDL3: Even more migration 5 months ago
Gleb Mazovetskiy 50ac397013 Add 8-bit video mode for SDL2 and use it in DOS 7 months ago
Anders Jenbo 1c76897f2c Apply simple const rules using clang-tidy 7 months ago
Gleb Mazovetskiy d94bc424df `sgOptions` -> `GetOptions()` 1 year ago
Apaczer fc0f58c839 storm_svid: use DISPLAY_TEXTURE_FORMAT for PlayEnd 1 year ago
Gleb Mazovetskiy f476754313 Videos: Avoid float math for frame durations 1 year ago
Gleb Mazovetskiy c2ad6da733 Add DEVILUTIONX_DISPLAY_TEXTURE_FORMAT 3 years ago
Gleb Mazovetskiy 14540164a7 Remove utils/stdcompat/optional.hpp 3 years ago
Gleb Mazovetskiy 3ab2f49a92 Audio: Avoid creating same-rate resamplers 3 years ago
Gleb Mazovetskiy 9db80ef5d7 Assets: Load files directly for UNPACKED_MPQS 3 years ago
Anders Jenbo 72656b3011 Move path and palette to the engine folder 4 years ago
Anders Jenbo 99181fd709 Move more files to the engine folder 4 years ago
Gleb Mazovetskiy 4cdbd358dd Audio: Use SDL resampler where available 4 years ago
obligaron 79b926c375 Move more options to OptionEntryBase 4 years ago
staphen 6418d7a2f0 Detect window focus state to mute automatically when starting audio 4 years ago
staphen a7bca3a1ec Extend window focus mute to cinematic audio 4 years ago
obligaron 8a4d4b6375 Add OptionEntries for Audio 4 years ago
Gleb Mazovetskiy d99dd678e2 storm_svid: Cleanup video rendering code 4 years ago
Gleb Mazovetskiy 7e1fea6f76 clang-format all files in {Source,test}/ 4 years ago
staphen 25afdee39b Replace libsmacker with libsmackerdec 4 years ago
Gleb Mazovetskiy fa90679416 game_assets.* -> assets.* 4 years ago
Gleb Mazovetskiy 3d308983a8 Migrate to libmpq 4 years ago
Anders Jenbo 8df5912dc6 Always use SDL wrapper for file access 4 years ago
Vladimir Olteanu bcd7f89319 Have SDLWrap::AllocPalette allocate space for 256 colors by default 5 years ago
Vladimir Olteanu e14504ae56 SVidPlayContinue: use SDLWrap::ConvertSurface* 5 years ago
Vladimir Olteanu d226885672 Introduce SDLWrap::AllocPalette 5 years ago
Vladimir Olteanu cc9ea97e0f Introduce SDLWrap::CreateTexture 5 years ago
Vladimir Olteanu e9063c578f Introduce SDLWrap::CreateRGBSurfaceWithFormatFrom 5 years ago
Anders Jenbo a207644d88 Rename HaveAudio to HasAudio 5 years ago
Anders Jenbo 0889780923 Remove more usage of miniwin types 5 years ago
Anders Jenbo 2ca6e37c46 Clean up sub folders using clang-tidy/Android Studio 5 years ago
ephphatha 3520dc4201 Update numeric literals to use appropriate suffix 5 years ago
Anders Jenbo a7c7fa0030 Fully apply clang-tidy/format to all files 5 years ago
Anders Jenbo 8e07ef8fe5 Clang-tidy: misc-unused-parameters 5 years ago
Anders Jenbo f167bd4dfb Clang-tidy: llvm-include-order 5 years ago
Anders Jenbo 22b632f04a ♻️Clean up implicit bool conversions 5 years ago
Anders Jenbo a095bc0bf7 ♻️Migrate more code away from miniwin 5 years ago
staphen 3e5e5b2696 Synchronize SFileCloseFile() access 5 years ago
Anders Jenbo 4a7ba94702 🎨 Run clang-format 5 years ago
Gleb Mazovetskiy 987ab2533b 🐞 Synchronize SFileReadFile access 5 years ago
Gleb Mazovetskiy f33f7ae7eb 💨 Do not zero-initalize arrays we write to 5 years ago
Gleb Mazovetskiy 7bdfb0655c 🐞 Support multiple playback of the same sound 5 years ago
Gleb Mazovetskiy c770ae676f 🎉 Stream videos on Linux and FreeBSD 5 years ago
Vladimir Olteanu f5d1dc756a Make SVidBuffer unique_ptr 5 years ago
Gleb Mazovetskiy 57172e48ed 🔨 ⚙️ CMake: Add NOSOUND option 5 years ago
Gleb Mazovetskiy acee2ef14c 🎉 Switch from SDL_mixer to SDL_audiolib 5 years ago
Jmgr 1b7e0d2cb3 Migrate existing log entries 5 years ago
Anders Jenbo a32ac83090 🎨 cleanup trivial trype comparisons 5 years ago