22 Commits (1.3)

Author SHA1 Message Date
Juliano Leal Goncalves bb2dfdfb73 🚚 Rename 'ItemStruct' to 'Item' 5 years ago
Anders Jenbo 2ca6e37c46 Clean up sub folders using clang-tidy/Android Studio 5 years ago
Anders Jenbo dce78dde62 Rename lighting globals 5 years ago
Gleb Mazovetskiy cb0dae8590 🚚 Rename `CelOutputBuf` to `Surface` and extract 5 years ago
qndel a1710ff51e
pass item to CelDrawItem (#2265) 5 years ago
Anders Jenbo 8e07ef8fe5 Clang-tidy: misc-unused-parameters 5 years ago
Anders Jenbo af254601d6 ♻️ Apply clang-tidy to engine 5 years ago
Gleb Mazovetskiy 14218080b6 🚚 engine.h: Extract `CelGetFrame` and friends 5 years ago
Kalebe Alves 118efe8e6d
Use Point/SDL_Rect for control functions coordinate system 5 years ago
Kalebe Alves 0461529176 Move byte from engine.h 5 years ago
qndel b1d74d2791
alt highlighting (#2060) 5 years ago
qndel 610d5319bd
swap if in drawing inventory items (#1968) 5 years ago
qndel 89c40eaa7b
inventory items rendering cleanup (#1938) 5 years ago
Gleb Mazovetskiy 8ac9047b4f 🧹 Clean up CEL outline clipping 5 years ago
Gleb Mazovetskiy 29a488738e 🔥 Mark core CL2 and CEL functions as inline hot 5 years ago
Gleb Mazovetskiy 64ad9aeacf 🎉 cl2_render.cpp: Clip the outline 5 years ago
Gleb Mazovetskiy 99dc016ec1 🧹 cel_render: Move internal functions to anon ns 5 years ago
Gleb Mazovetskiy ad18ecc21b 🎉 cel_render.cpp: Clip stippled transparency 5 years ago
Gleb Mazovetskiy be7880c4db 🎉 cel_render.cpp: Clip outline 5 years ago
Anders Jenbo 68923c6c33 Generic game text render function 5 years ago
Anders Jenbo bcbaeba2f0 📝 Correct file header 5 years ago
Gleb Mazovetskiy 0edfa3de66 🚚 Move CEL rendering to engine/render/cel_render.cpp 5 years ago