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@ -455,7 +455,7 @@ void DrawMonster(const Surface &out, Point tilePosition, Point targetBufferPosit
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*/ |
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void DrawPlayerIconHelper(const Surface &out, int pnum, missile_graphic_id missileGraphicId, Point position, bool lighting) |
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{ |
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position.x += CalculateWidth2(static_cast<int>(Players[pnum].AnimInfo.celSprite->Width()) - MissileSpriteData[missileGraphicId].animWidth2); |
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position.x += CalculateWidth2(Players[pnum].AnimInfo.celSprite->Width()) - MissileSpriteData[missileGraphicId].animWidth2; |
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const CelSprite cel = MissileSpriteData[missileGraphicId].Sprite(); |
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