From e9f1d6ad882b4be26d513857a6cf6fa54206a696 Mon Sep 17 00:00:00 2001 From: Anders Jenbo Date: Sun, 15 Aug 2021 04:07:53 +0200 Subject: [PATCH] Fix crash on monster death with existing saves fixes #2603 --- Source/dead.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Source/dead.cpp b/Source/dead.cpp index 959594c1a..25d40fa76 100644 --- a/Source/dead.cpp +++ b/Source/dead.cpp @@ -48,6 +48,8 @@ void InitDead() for (auto &dead : Dead[nd].data) dead = MissileSpriteData[MFILE_SHATTER1].animData[0].get(); + nd++; // Unused blood spatter + Dead[nd].frame = 12; Dead[nd].width = 128; Dead[nd].translationPaletteIndex = 0;