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472 lines
14 KiB
472 lines
14 KiB
#pragma once |
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#include <cstdint> |
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#include <SDL_version.h> |
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#include "pack.h" |
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#include "utils/enum_traits.h" |
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#include "utils/stdcompat/string_view.hpp" |
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namespace devilution { |
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enum class StartUpGameMode { |
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/** @brief If hellfire is present, asks the user what game he wants to start. */ |
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Ask = 0, |
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Hellfire = 1, |
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Diablo = 2, |
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}; |
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enum class StartUpIntro { |
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Off = 0, |
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Once = 1, |
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On = 2, |
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}; |
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/** @brief Defines what splash screen should be shown at startup. */ |
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enum class StartUpSplash { |
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/** @brief Show no splash screen. */ |
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None = 0, |
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/** @brief Show only TitleDialog. */ |
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TitleDialog = 1, |
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/** @brief Show Logo and TitleDialog. */ |
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LogoAndTitleDialog = 2, |
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}; |
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enum class ScalingQuality { |
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NearestPixel, |
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BilinearFiltering, |
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AnisotropicFiltering, |
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}; |
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enum class OptionEntryType { |
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Boolean, |
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List, |
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}; |
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enum class OptionEntryFlags { |
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/** @brief No special logic. */ |
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None = 0, |
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/** @brief Shouldn't be shown in settings dialog. */ |
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Invisible = 1 << 0, |
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/** @brief Need to restart the current running game (single- or multiplayer) to take effect. */ |
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CantChangeInGame = 1 << 1, |
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/** @brief Need to restart the current running multiplayer game to take effect. */ |
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CantChangeInMultiPlayer = 1 << 2, |
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/** @brief Option is only relevant for Hellfire. */ |
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OnlyHellfire = 1 << 3, |
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/** @brief Option is only relevant for Diablo. */ |
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OnlyDiablo = 1 << 4, |
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/** @brief After option is changed the UI needs to be recreated. */ |
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RecreateUI = 1 << 5, |
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/** @brief diablo.mpq must be present. */ |
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NeedDiabloMpq = 1 << 6, |
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/** @brief hellfire.mpq must be present. */ |
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NeedHellfireMpq = 1 << 7, |
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}; |
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use_enum_as_flags(OptionEntryFlags); |
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class OptionEntryBase { |
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public: |
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OptionEntryBase(string_view key, OptionEntryFlags flags, string_view name, string_view description) |
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: key(key) |
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, flags(flags) |
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, name(name) |
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, description(description) |
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{ |
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} |
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[[nodiscard]] string_view GetName() const; |
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[[nodiscard]] string_view GetDescription() const; |
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[[nodiscard]] virtual OptionEntryType GetType() const = 0; |
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[[nodiscard]] OptionEntryFlags GetFlags() const; |
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void SetValueChangedCallback(std::function<void()> callback); |
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[[nodiscard]] virtual string_view GetValueDescription() const = 0; |
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virtual void LoadFromIni(string_view category) = 0; |
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virtual void SaveToIni(string_view category) const = 0; |
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protected: |
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string_view key; |
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OptionEntryFlags flags; |
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string_view name; |
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string_view description; |
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void NotifyValueChanged(); |
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private: |
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std::function<void()> callback; |
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}; |
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class OptionEntryBoolean : public OptionEntryBase { |
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public: |
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OptionEntryBoolean(string_view key, OptionEntryFlags flags, string_view name, string_view description, bool defaultValue) |
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: OptionEntryBase(key, flags, name, description) |
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, defaultValue(defaultValue) |
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, value(defaultValue) |
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{ |
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} |
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[[nodiscard]] bool operator*() const |
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{ |
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return value; |
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} |
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void SetValue(bool value); |
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[[nodiscard]] OptionEntryType GetType() const override; |
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[[nodiscard]] string_view GetValueDescription() const override; |
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void LoadFromIni(string_view category) override; |
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void SaveToIni(string_view category) const override; |
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private: |
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bool defaultValue; |
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bool value; |
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}; |
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class OptionEntryListBase : public OptionEntryBase { |
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public: |
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[[nodiscard]] virtual size_t GetListSize() const = 0; |
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[[nodiscard]] virtual string_view GetListDescription(size_t index) const = 0; |
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[[nodiscard]] virtual size_t GetActiveListIndex() const = 0; |
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virtual void SetActiveListIndex(size_t index) = 0; |
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[[nodiscard]] OptionEntryType GetType() const override; |
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[[nodiscard]] string_view GetValueDescription() const override; |
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protected: |
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OptionEntryListBase(string_view key, OptionEntryFlags flags, string_view name, string_view description) |
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: OptionEntryBase(key, flags, name, description) |
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{ |
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} |
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}; |
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class OptionEntryEnumBase : public OptionEntryListBase { |
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public: |
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void LoadFromIni(string_view category) override; |
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void SaveToIni(string_view category) const override; |
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[[nodiscard]] virtual size_t GetListSize() const override; |
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[[nodiscard]] virtual string_view GetListDescription(size_t index) const override; |
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[[nodiscard]] size_t GetActiveListIndex() const override; |
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void SetActiveListIndex(size_t index) override; |
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protected: |
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OptionEntryEnumBase(string_view key, OptionEntryFlags flags, string_view name, string_view description, int defaultValue) |
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: OptionEntryListBase(key, flags, name, description) |
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, defaultValue(defaultValue) |
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, value(defaultValue) |
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{ |
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} |
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[[nodiscard]] int GetValueInternal() const |
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{ |
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return value; |
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} |
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void SetValueInternal(int value); |
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void AddEntry(int value, string_view name); |
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private: |
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int defaultValue; |
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int value; |
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std::vector<string_view> entryNames; |
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std::vector<int> entryValues; |
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}; |
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template <typename T> |
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class OptionEntryEnum : public OptionEntryEnumBase { |
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public: |
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OptionEntryEnum(string_view key, OptionEntryFlags flags, string_view name, string_view description, T defaultValue, std::initializer_list<std::pair<T, string_view>> entries) |
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: OptionEntryEnumBase(key, flags, name, description, static_cast<int>(defaultValue)) |
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{ |
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for (auto entry : entries) { |
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AddEntry(static_cast<int>(entry.first), entry.second); |
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} |
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} |
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[[nodiscard]] T operator*() const |
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{ |
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return static_cast<T>(GetValueInternal()); |
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} |
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void SetValue(T value) |
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{ |
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SetValueInternal(static_cast<int>(value)); |
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} |
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}; |
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class OptionEntryLanguageCode : public OptionEntryListBase { |
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public: |
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OptionEntryLanguageCode(); |
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void LoadFromIni(string_view category) override; |
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void SaveToIni(string_view category) const override; |
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[[nodiscard]] virtual size_t GetListSize() const override; |
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[[nodiscard]] virtual string_view GetListDescription(size_t index) const override; |
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[[nodiscard]] virtual size_t GetActiveListIndex() const override; |
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virtual void SetActiveListIndex(size_t index) override; |
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string_view operator*() const |
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{ |
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return szCode; |
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} |
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private: |
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/** @brief Language code (IETF) for text. */ |
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char szCode[6]; |
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mutable std::vector<std::pair<std::string, std::string>> languages; |
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void CheckLanguagesAreInitialized() const; |
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}; |
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struct OptionCategoryBase { |
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OptionCategoryBase(string_view key, string_view name, string_view description); |
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[[nodiscard]] string_view GetKey() const; |
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[[nodiscard]] string_view GetName() const; |
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[[nodiscard]] string_view GetDescription() const; |
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virtual std::vector<OptionEntryBase *> GetEntries() = 0; |
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protected: |
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string_view key; |
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string_view name; |
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string_view description; |
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}; |
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struct StartUpOptions : OptionCategoryBase { |
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StartUpOptions(); |
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std::vector<OptionEntryBase *> GetEntries() override; |
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OptionEntryEnum<StartUpGameMode> gameMode; |
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OptionEntryBoolean shareware; |
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/** @brief Play game intro video on diablo startup. */ |
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OptionEntryEnum<StartUpIntro> diabloIntro; |
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/** @brief Play game intro video on hellfire startup. */ |
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OptionEntryEnum<StartUpIntro> hellfireIntro; |
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OptionEntryEnum<StartUpSplash> splash; |
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}; |
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struct DiabloOptions : OptionCategoryBase { |
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DiabloOptions(); |
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std::vector<OptionEntryBase *> GetEntries() override; |
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/** @brief Remembers what singleplayer hero/save was last used. */ |
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std::uint32_t lastSinglePlayerHero; |
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/** @brief Remembers what multiplayer hero/save was last used. */ |
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std::uint32_t lastMultiplayerHero; |
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}; |
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struct HellfireOptions : OptionCategoryBase { |
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HellfireOptions(); |
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std::vector<OptionEntryBase *> GetEntries() override; |
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/** @brief Cornerstone of the world item. */ |
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char szItem[sizeof(ItemPack) * 2 + 1]; |
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/** @brief Remembers what singleplayer hero/save was last used. */ |
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std::uint32_t lastSinglePlayerHero; |
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/** @brief Remembers what multiplayer hero/save was last used. */ |
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std::uint32_t lastMultiplayerHero; |
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}; |
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struct AudioOptions : OptionCategoryBase { |
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AudioOptions(); |
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std::vector<OptionEntryBase *> GetEntries() override; |
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/** @brief Movie and SFX volume. */ |
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int nSoundVolume; |
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/** @brief Music volume. */ |
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int nMusicVolume; |
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/** @brief Player emits sound when walking. */ |
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OptionEntryBoolean walkingSound; |
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/** @brief Automatically equipping items on pickup emits the equipment sound. */ |
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OptionEntryBoolean autoEquipSound; |
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/** @brief Picking up items emits the items pickup sound. */ |
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OptionEntryBoolean itemPickupSound; |
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/** @brief Output sample rate (Hz) */ |
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std::uint32_t nSampleRate; |
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/** @brief The number of output channels (1 or 2) */ |
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std::uint8_t nChannels; |
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/** @brief Buffer size (number of frames per channel) */ |
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std::uint32_t nBufferSize; |
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/** @brief Quality of the resampler, from 0 (lowest) to 10 (highest) */ |
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std::uint8_t nResamplingQuality; |
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}; |
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struct GraphicsOptions : OptionCategoryBase { |
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GraphicsOptions(); |
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std::vector<OptionEntryBase *> GetEntries() override; |
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/** @brief Render width. */ |
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int nWidth; |
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/** @brief Render height. */ |
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int nHeight; |
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/** @brief Run in fullscreen or windowed mode. */ |
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bool bFullscreen; |
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/** @brief Scale the image after rendering. */ |
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bool bUpscale; |
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/** @brief Expand the aspect ratio to match the screen. */ |
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bool bFitToScreen; |
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/** @brief See SDL_HINT_RENDER_SCALE_QUALITY. */ |
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OptionEntryEnum<ScalingQuality> scaleQuality; |
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/** @brief Only scale by values divisible by the width and height. */ |
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bool bIntegerScaling; |
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/** @brief Enable vsync on the output. */ |
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bool bVSync; |
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/** @brief Use blended transparency rather than stippled. */ |
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OptionEntryBoolean blendedTransparancy; |
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/** @brief Gamma correction level. */ |
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int nGammaCorrection; |
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/** @brief Enable color cycling animations. */ |
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OptionEntryBoolean colorCycling; |
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#if SDL_VERSION_ATLEAST(2, 0, 0) |
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/** @brief Use a hardware cursor (SDL2 only). */ |
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bool bHardwareCursor; |
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/** @brief Use a hardware cursor for items. */ |
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bool bHardwareCursorForItems; |
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/** @brief Maximum width / height for the hardware cursor. Larger cursors fall back to software. */ |
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int nHardwareCursorMaxSize; |
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#endif |
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/** @brief Enable FPS Limiter. */ |
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OptionEntryBoolean limitFPS; |
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/** @brief Show FPS, even without the -f command line flag. */ |
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OptionEntryBoolean showFPS; |
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}; |
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struct GameplayOptions : OptionCategoryBase { |
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GameplayOptions(); |
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std::vector<OptionEntryBase *> GetEntries() override; |
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/** @brief Gameplay ticks per second. */ |
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int nTickRate; |
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/** @brief Enable double walk speed when in town. */ |
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OptionEntryBoolean runInTown; |
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/** @brief Do not let the mouse leave the application window. */ |
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OptionEntryBoolean grabInput; |
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/** @brief Enable the Theo quest. */ |
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OptionEntryBoolean theoQuest; |
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/** @brief Enable the cow quest. */ |
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OptionEntryBoolean cowQuest; |
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/** @brief Will players still damage other players in non-PvP mode. */ |
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OptionEntryBoolean friendlyFire; |
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/** @brief Enable the bard hero class. */ |
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OptionEntryBoolean testBard; |
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/** @brief Enable the babarian hero class. */ |
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OptionEntryBoolean testBarbarian; |
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/** @brief Show the current level progress. */ |
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OptionEntryBoolean experienceBar; |
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/** @brief Show enemy health at the top of the screen. */ |
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OptionEntryBoolean enemyHealthBar; |
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/** @brief Automatically pick up gold when walking over it. */ |
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OptionEntryBoolean autoGoldPickup; |
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/** @brief Recover mana when talking to Adria. */ |
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OptionEntryBoolean adriaRefillsMana; |
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/** @brief Automatically attempt to equip weapon-type items when picking them up. */ |
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OptionEntryBoolean autoEquipWeapons; |
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/** @brief Automatically attempt to equip armor-type items when picking them up. */ |
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OptionEntryBoolean autoEquipArmor; |
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/** @brief Automatically attempt to equip helm-type items when picking them up. */ |
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OptionEntryBoolean autoEquipHelms; |
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/** @brief Automatically attempt to equip shield-type items when picking them up. */ |
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OptionEntryBoolean autoEquipShields; |
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/** @brief Automatically attempt to equip jewelry-type items when picking them up. */ |
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OptionEntryBoolean autoEquipJewelry; |
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/** @brief Only enable 2/3 quests in each game session */ |
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OptionEntryBoolean randomizeQuests; |
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/** @brief Indicates whether or not monster type (Animal, Demon, Undead) is shown along with other monster information. */ |
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OptionEntryBoolean showMonsterType; |
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/** @brief Refill belt from inventory, or rather, use potions/scrolls from inventory first when belt item is consumed. */ |
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OptionEntryBoolean autoRefillBelt; |
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/** @brief Locally disable clicking on shrines which permanently cripple character. */ |
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OptionEntryBoolean disableCripplingShrines; |
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}; |
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struct ControllerOptions : OptionCategoryBase { |
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ControllerOptions(); |
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std::vector<OptionEntryBase *> GetEntries() override; |
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/** @brief SDL Controller mapping, see SDL_GameControllerDB. */ |
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char szMapping[1024]; |
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/** @brief Use dpad for spell hotkeys without holding "start" */ |
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bool bDpadHotkeys; |
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/** @brief Shoulder gamepad shoulder buttons act as potions by default */ |
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bool bSwapShoulderButtonMode; |
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/** @brief Configure gamepad joysticks deadzone */ |
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float fDeadzone; |
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#ifdef __vita__ |
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/** @brief Enable input via rear touchpad */ |
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bool bRearTouch; |
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#endif |
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}; |
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struct NetworkOptions : OptionCategoryBase { |
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NetworkOptions(); |
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std::vector<OptionEntryBase *> GetEntries() override; |
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/** @brief Optionally bind to a specific network interface. */ |
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char szBindAddress[129]; |
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/** @brief Most recently entered Hostname in join dialog. */ |
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char szPreviousHost[129]; |
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/** @brief What network port to use. */ |
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uint16_t nPort; |
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}; |
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struct ChatOptions : OptionCategoryBase { |
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ChatOptions(); |
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std::vector<OptionEntryBase *> GetEntries() override; |
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/** @brief Quick chat messages. */ |
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char szHotKeyMsgs[QUICK_MESSAGE_OPTIONS][MAX_SEND_STR_LEN]; |
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}; |
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struct LanguageOptions : OptionCategoryBase { |
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LanguageOptions(); |
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std::vector<OptionEntryBase *> GetEntries() override; |
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OptionEntryLanguageCode code; |
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}; |
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struct Options { |
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StartUpOptions StartUp; |
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DiabloOptions Diablo; |
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HellfireOptions Hellfire; |
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AudioOptions Audio; |
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GameplayOptions Gameplay; |
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GraphicsOptions Graphics; |
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ControllerOptions Controller; |
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NetworkOptions Network; |
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ChatOptions Chat; |
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LanguageOptions Language; |
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[[nodiscard]] std::vector<OptionCategoryBase *> GetCategories() |
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{ |
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return { |
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&StartUp, |
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&Diablo, |
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&Hellfire, |
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&Audio, |
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&Gameplay, |
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&Graphics, |
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&Controller, |
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&Network, |
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&Chat, |
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&Language, |
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}; |
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} |
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}; |
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bool GetIniValue(const char *sectionName, const char *keyName, char *string, int stringSize, const char *defaultString = ""); |
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void SetIniValue(const char *sectionName, const char *keyName, const char *value, int len = 0); |
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extern Options sgOptions; |
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extern bool sbWasOptionsLoaded; |
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/** |
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* @brief Save game configurations to ini file |
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*/ |
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void SaveOptions(); |
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/** |
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* @brief Load game configurations from ini file |
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*/ |
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void LoadOptions(); |
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} // namespace devilution
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