diff --git a/Source/loadsave.cpp b/Source/loadsave.cpp index 9adf25770..c4df16ecc 100644 --- a/Source/loadsave.cpp +++ b/Source/loadsave.cpp @@ -2326,8 +2326,6 @@ void SaveGameData(MpqWriter &saveWriter) file.WriteBE(static_cast(std::min(Missiles.size(), MaxMissilesForSaveGame))); file.WriteBE(ActiveObjectCount); - leveltype = GetLevelType(currlevel); - for (uint8_t i = 0; i < giNumberOfLevels; i++) { file.WriteBE(glSeedTbl[i]); file.WriteBE(getHellfireLevelType(GetLevelType(i)));