From ca1949a87f9ea4aca4315bf24ea518fe486c3117 Mon Sep 17 00:00:00 2001 From: obligaron Date: Thu, 28 Jul 2022 23:00:11 +0200 Subject: [PATCH] Don't recalculate leveltype (from currlevel) in SaveGameData --- Source/loadsave.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/Source/loadsave.cpp b/Source/loadsave.cpp index 9adf25770..c4df16ecc 100644 --- a/Source/loadsave.cpp +++ b/Source/loadsave.cpp @@ -2326,8 +2326,6 @@ void SaveGameData(MpqWriter &saveWriter) file.WriteBE(static_cast(std::min(Missiles.size(), MaxMissilesForSaveGame))); file.WriteBE(ActiveObjectCount); - leveltype = GetLevelType(currlevel); - for (uint8_t i = 0; i < giNumberOfLevels; i++) { file.WriteBE(glSeedTbl[i]); file.WriteBE(getHellfireLevelType(GetLevelType(i)));