From aba3bb42fae21004250e52cc74ba44f62c180cc7 Mon Sep 17 00:00:00 2001 From: obligaron Date: Sat, 1 May 2021 09:54:45 +0200 Subject: [PATCH] Fix Bard incorrect number of sword animation frames --- Source/player.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/Source/player.cpp b/Source/player.cpp index 1a4e7b97a..8b6d22b90 100644 --- a/Source/player.cpp +++ b/Source/player.cpp @@ -752,8 +752,6 @@ void SetPlrAnims(int pnum) } else if (gn == ANIM_ID_STAFF) { plr[pnum]._pAFrames = 16; plr[pnum]._pAFNum = 11; - } else if (gn == ANIM_ID_SWORD_SHIELD || gn == ANIM_ID_SWORD) { - plr[pnum]._pAFrames = 10; } } else if (pc == HeroClass::Barbarian) { if (gn == ANIM_ID_AXE) {