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wiiu: don't init virual gamepad gfx

This is mainly just a workaround due to a crash while PNG loading.
TODO fix this properly
wii
GaryOderNichts 3 years ago committed by Anders Jenbo
parent
commit
9f1dafe6a5
  1. 6
      Source/diablo.cpp

6
Source/diablo.cpp

@ -1272,7 +1272,7 @@ void LoadLvlGFX()
void LoadAllGFX()
{
IncProgress();
#if !defined(USE_SDL1) && !defined(__vita__)
#if !defined(USE_SDL1) && !defined(__vita__) && !defined(__WIIU__)
InitVirtualGamepadGFX(renderer);
#endif
IncProgress();
@ -2748,7 +2748,7 @@ void LoadGameLevel(bool firstflag, lvl_entry lvldir)
LoadAllGFX();
} else if (!HeadlessMode) {
IncProgress();
#if !defined(USE_SDL1) && !defined(__vita__)
#if !defined(USE_SDL1) && !defined(__vita__) && !defined(__WIIU__)
InitVirtualGamepadGFX(renderer);
#endif
IncProgress();
@ -2859,7 +2859,7 @@ void LoadGameLevel(bool firstflag, lvl_entry lvldir)
InitMonsters();
IncProgress();
if (!HeadlessMode) {
#if !defined(USE_SDL1) && !defined(__vita__)
#if !defined(USE_SDL1) && !defined(__vita__) && !defined(__WIIU__)
InitVirtualGamepadGFX(renderer);
#endif
InitMissileGFX(gbIsHellfire);

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