From 9f1dafe6a5b778e8ad7feb5b19c13d34ca8a38c3 Mon Sep 17 00:00:00 2001 From: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com> Date: Sat, 8 Apr 2023 19:34:01 +0200 Subject: [PATCH] wiiu: don't init virual gamepad gfx This is mainly just a workaround due to a crash while PNG loading. TODO fix this properly --- Source/diablo.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Source/diablo.cpp b/Source/diablo.cpp index a314cb8e6..215a14f2f 100644 --- a/Source/diablo.cpp +++ b/Source/diablo.cpp @@ -1272,7 +1272,7 @@ void LoadLvlGFX() void LoadAllGFX() { IncProgress(); -#if !defined(USE_SDL1) && !defined(__vita__) +#if !defined(USE_SDL1) && !defined(__vita__) && !defined(__WIIU__) InitVirtualGamepadGFX(renderer); #endif IncProgress(); @@ -2748,7 +2748,7 @@ void LoadGameLevel(bool firstflag, lvl_entry lvldir) LoadAllGFX(); } else if (!HeadlessMode) { IncProgress(); -#if !defined(USE_SDL1) && !defined(__vita__) +#if !defined(USE_SDL1) && !defined(__vita__) && !defined(__WIIU__) InitVirtualGamepadGFX(renderer); #endif IncProgress(); @@ -2859,7 +2859,7 @@ void LoadGameLevel(bool firstflag, lvl_entry lvldir) InitMonsters(); IncProgress(); if (!HeadlessMode) { -#if !defined(USE_SDL1) && !defined(__vita__) +#if !defined(USE_SDL1) && !defined(__vita__) && !defined(__WIIU__) InitVirtualGamepadGFX(renderer); #endif InitMissileGFX(gbIsHellfire);