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Load rouge and sorceror sounds in multiplayer

pull/898/head
Anders Jenbo 5 years ago
parent
commit
7ffb595370
  1. 2
      Source/effects.cpp

2
Source/effects.cpp

@ -1335,7 +1335,7 @@ void sound_init()
BYTE mask = sfx_MISC; BYTE mask = sfx_MISC;
if (gbMaxPlayers > 1) { if (gbMaxPlayers > 1) {
mask |= sfx_WARRIOR; mask |= sfx_WARRIOR;
if (gbIsSpawn) if (!gbIsSpawn)
mask |= (sfx_ROGUE | sfx_SORCEROR); mask |= (sfx_ROGUE | sfx_SORCEROR);
#ifdef HELLFIRE #ifdef HELLFIRE
mask |= sfx_MONK; mask |= sfx_MONK;

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