diff --git a/Source/effects.cpp b/Source/effects.cpp index 70c9a111e..e10c985d2 100644 --- a/Source/effects.cpp +++ b/Source/effects.cpp @@ -1335,7 +1335,7 @@ void sound_init() BYTE mask = sfx_MISC; if (gbMaxPlayers > 1) { mask |= sfx_WARRIOR; - if (gbIsSpawn) + if (!gbIsSpawn) mask |= (sfx_ROGUE | sfx_SORCEROR); #ifdef HELLFIRE mask |= sfx_MONK;