From 7ffb595370e6d4c8983df9ea67e2a2c4580e60c0 Mon Sep 17 00:00:00 2001 From: Anders Jenbo Date: Tue, 20 Oct 2020 20:54:30 +0200 Subject: [PATCH] Load rouge and sorceror sounds in multiplayer --- Source/effects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/effects.cpp b/Source/effects.cpp index 70c9a111e..e10c985d2 100644 --- a/Source/effects.cpp +++ b/Source/effects.cpp @@ -1335,7 +1335,7 @@ void sound_init() BYTE mask = sfx_MISC; if (gbMaxPlayers > 1) { mask |= sfx_WARRIOR; - if (gbIsSpawn) + if (!gbIsSpawn) mask |= (sfx_ROGUE | sfx_SORCEROR); #ifdef HELLFIRE mask |= sfx_MONK;