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rename WarpDrop -> PortalTownPosition

pull/6458/head
qndel 3 years ago committed by Anders Jenbo
parent
commit
41adc6a259
  1. 8
      Source/portal.cpp

8
Source/portal.cpp

@ -22,7 +22,7 @@ namespace {
size_t portalindex;
/** Coordinate of each players portal in town. */
Point WarpDrop[MAXPORTAL] = {
Point PortalTownPosition[MAXPORTAL] = {
{ 57, 40 },
{ 59, 40 },
{ 61, 40 },
@ -66,7 +66,7 @@ void SyncPortals()
if (!Portals[i].open)
continue;
if (leveltype == DTYPE_TOWN)
AddPortalMissile(i, WarpDrop[i], true);
AddPortalMissile(i, PortalTownPosition[i], true);
else {
int lvl = currlevel;
if (setlevel)
@ -79,7 +79,7 @@ void SyncPortals()
void AddPortalInTown(int i)
{
AddPortalMissile(i, WarpDrop[i], false);
AddPortalMissile(i, PortalTownPosition[i], false);
}
void ActivatePortal(int i, Point position, int lvl, dungeon_type dungeonType, bool isSetLevel)
@ -159,7 +159,7 @@ void GetPortalLevel()
void GetPortalLvlPos()
{
if (leveltype == DTYPE_TOWN) {
ViewPosition = WarpDrop[portalindex] + Displacement { 1, 1 };
ViewPosition = PortalTownPosition[portalindex] + Displacement { 1, 1 };
} else {
ViewPosition = Portals[portalindex].position;

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