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/**
* @file dead.h
*
* Interface of functions for placing dead monsters.
*/
#ifndef __DEAD_H__
#define __DEAD_H__
DEVILUTION_BEGIN_NAMESPACE
extern int spurtndx;
extern DeadStruct dead[MAXDEAD];
extern int stonendx;
void InitDead();
void AddDead(int dx, int dy, char dv, int ddir);
void SetDead();
DEVILUTION_END_NAMESPACE
#endif /* __DEAD_H__ */