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49 lines
2.1 KiB
49 lines
2.1 KiB
//HEADER_GOES_HERE |
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#ifndef __PFILE_H__ |
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#define __PFILE_H__ |
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DEVILUTION_BEGIN_NAMESPACE |
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extern BOOL gbValidSaveFile; |
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void pfile_init_save_directory(); |
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void pfile_check_available_space(char *pszDir); |
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void pfile_write_hero(); |
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DWORD pfile_get_save_num_from_name(const char *name); |
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void pfile_encode_hero(const PkPlayerStruct *pPack); |
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BOOL pfile_open_archive(BOOL update, DWORD save_num); |
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void pfile_get_save_path(char *pszBuf, DWORD dwBufSize, DWORD save_num); |
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void pfile_flush(BOOL is_single_player, DWORD save_num); |
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BOOL pfile_create_player_description(char *dst, DWORD len); |
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BOOL pfile_rename_hero(const char *name_1, const char *name_2); |
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void pfile_flush_W(); |
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void game_2_ui_player(const PlayerStruct *p, _uiheroinfo *heroinfo, BOOL bHasSaveFile); |
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BYTE game_2_ui_class(const PlayerStruct *p); |
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BOOL pfile_ui_set_hero_infos(BOOL(*ui_add_hero_info)(_uiheroinfo *)); |
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char *GetSaveDirectory(char *dst, int dst_size, DWORD save_num); |
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BOOL pfile_read_hero(HANDLE archive, PkPlayerStruct *pPack); |
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HANDLE pfile_open_save_archive(BOOL *showFixedMsg, DWORD save_num); |
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void pfile_SFileCloseArchive(HANDLE hsArchive); |
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BOOL pfile_archive_contains_game(HANDLE hsArchive, DWORD save_num); |
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BOOL pfile_ui_set_class_stats(unsigned int player_class_nr, _uidefaultstats *class_stats); |
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char pfile_get_player_class(unsigned int player_class_nr); |
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BOOL pfile_ui_save_create(_uiheroinfo *heroinfo); |
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BOOL pfile_get_file_name(DWORD lvl, char *dst); |
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BOOL pfile_delete_save(_uiheroinfo *hero_info); |
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void pfile_read_player_from_save(); |
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void GetTempLevelNames(char *szTemp); |
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void GetPermLevelNames(char *szPerm); |
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void pfile_get_game_name(char *dst); |
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void pfile_remove_temp_files(); |
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BOOL GetTempSaveNames(DWORD dwIndex, char *szTemp); |
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void pfile_rename_temp_to_perm(); |
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BOOL GetPermSaveNames(DWORD dwIndex, char *szPerm); |
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void pfile_write_save_file(const char *pszName, BYTE *pbData, DWORD dwLen, DWORD qwLen); |
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void pfile_strcpy(char *dst, const char *src); |
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BYTE *pfile_read(const char *pszName, DWORD *pdwLen); |
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void pfile_update(BOOL force_save); |
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/* rdata */ |
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DEVILUTION_END_NAMESPACE |
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#endif /* __PFILE_H__ */
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